mirror of https://github.com/bsnes-emu/bsnes.git
6ac67c260b
byuu says: For higan: - I fixed the data ROM/RAM initialization for the Cx4, which would periodically cause a crash. - I also moved the Satellaview MaskROM vs FlashROM detection into the Satellaview manifests, so Same Game - Character Data works now. - I also re-added the driver filter to the video shaders, so the D3D driver won't show OGL shaders and vice versa. For ananke: - You can now generate the other SGB images by putting sgb.rom in the same folder as the BIOS images. - I fixed the markup in the database and via heuristics for 5MB+ games (DKJM2, ToP) - Sufami Turbo and BS-X Satellaview generate BML now instead of XML when using heuristics. |
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.. | ||
database | ||
heuristics | ||
nall | ||
phoenix | ||
resource | ||
Makefile | ||
ananke.cpp | ||
archive.cpp | ||
bsx-satellaview.cpp | ||
configuration.cpp | ||
famicom.cpp | ||
file-dialog.cpp | ||
game-boy-advance.cpp | ||
game-boy.cpp | ||
patch.cpp | ||
sufami-turbo.cpp | ||
super-famicom.cpp |