bsnes/higan/sfc/ppu-fast/object.cpp

188 lines
6.0 KiB
C++

auto PPU::Line::renderObject(PPU::IO::Object& self) -> void {
if(!self.aboveEnable && !self.belowEnable) return;
array<bool[256]> windowAbove;
array<bool[256]> windowBelow;
renderWindow(self.window, self.window.aboveEnable, windowAbove);
renderWindow(self.window, self.window.belowEnable, windowBelow);
uint itemCount = 0;
uint tileCount = 0;
for(auto n : range(ppu.ItemLimit)) items[n].valid = false;
for(auto n : range(ppu.TileLimit)) tiles[n].valid = false;
for(auto n : range(128)) {
ObjectItem item{true, self.first + n};
const auto& object = ppu.objects[item.index];
if(object.size == 0) {
static const uint widths[] = { 8, 8, 8, 16, 16, 32, 16, 16};
static const uint heights[] = { 8, 8, 8, 16, 16, 32, 32, 32};
item.width = widths [self.baseSize];
item.height = heights[self.baseSize];
if(self.interlace && self.baseSize >= 6) item.height = 16; //hardware quirk
} else {
static const uint widths[] = {16, 32, 64, 32, 64, 64, 32, 32};
static const uint heights[] = {16, 32, 64, 32, 64, 64, 64, 32};
item.width = widths [self.baseSize];
item.height = heights[self.baseSize];
}
if(object.x > 256 && object.x + item.width - 1 < 512) continue;
uint height = item.height >> self.interlace;
if((y >= object.y && y < object.y + height)
|| (object.y + height >= 256 && y < (object.y + height & 255))
) {
if(itemCount++ >= ppu.ItemLimit) break;
items[itemCount - 1] = item;
}
}
for(int n : reverse(range(ppu.ItemLimit))) {
const auto& item = items[n];
if(!item.valid) continue;
const auto& object = ppu.objects[item.index];
uint tileWidth = item.width >> 3;
int x = object.x;
int y = this->y - object.y & 0xff;
if(self.interlace) y <<= 1;
if(object.vflip) {
if(item.width == item.height) {
y = item.height - 1 - y;
} else if(y < item.width) {
y = item.width - 1 - y;
} else {
y = item.width + (item.width - 1) - (y - item.width);
}
}
if(self.interlace) {
y = !object.vflip ? y + ppu.field() : y - ppu.field();
}
x &= 511;
y &= 255;
uint16 tiledataAddress = self.tiledataAddress;
if(object.nameselect) tiledataAddress += 1 + self.nameselect << 12;
uint16 characterX = object.character.bits(0,3);
uint16 characterY = (object.character.bits(4,7) + (y >> 3) & 15) << 4;
for(uint tileX : range(tileWidth)) {
uint objectX = x + (tileX << 3) & 511;
if(x != 256 && objectX >= 256 && objectX + 7 < 512) continue;
ObjectTile tile{true};
tile.x = objectX;
tile.y = y;
tile.priority = object.priority;
tile.palette = 128 + (object.palette << 4);
tile.hflip = object.hflip;
uint mirrorX = !object.hflip ? tileX : tileWidth - 1 - tileX;
uint address = tiledataAddress + ((characterY + (characterX + mirrorX & 15)) << 4);
tile.number = address >> 4;
if(tileCount++ >= ppu.TileLimit) break;
tiles[tileCount - 1] = tile;
}
}
ppu.io.obj.rangeOver |= itemCount > ppu.ItemLimit;
ppu.io.obj.timeOver |= tileCount > ppu.TileLimit;
uint8 palette[256];
uint8 priority[256];
for(uint n : range(ppu.TileLimit)) {
const auto& tile = tiles[n];
if(!tile.valid) continue;
auto tiledata = ppu.tilecache[TileMode::BPP4] + (tile.number << 6) + ((tile.y & 7) << 3);
uint tileX = tile.x;
uint mirrorX = tile.hflip ? 7 : 0;
for(uint x : range(8)) {
tileX &= 511;
if(tileX < 256) {
if(uint color = tiledata[x ^ mirrorX]) {
palette[tileX] = tile.palette + color;
priority[tileX] = self.priority[tile.priority];
}
}
tileX++;
}
}
for(uint x : range(256)) {
if(!priority[x]) continue;
uint source = palette[x] < 192 ? Source::OBJ1 : Source::OBJ2;
if(self.aboveEnable && !windowAbove[x]) plotAbove(x, source, priority[x], cgram[palette[x]]);
if(self.belowEnable && !windowBelow[x]) plotBelow(x, source, priority[x], cgram[palette[x]]);
}
}
auto PPU::oamAddressReset() -> void {
io.oamAddress = io.oamBaseAddress;
oamSetFirstObject();
}
auto PPU::oamSetFirstObject() -> void {
io.obj.first = !io.oamPriority ? 0 : uint(io.oamAddress >> 2);
}
auto PPU::readObject(uint10 address) -> uint8 {
if(!address.bit(9)) {
uint n = address >> 2; //object#
address &= 3;
if(address == 0) return objects[n].x.bits(0,7);
if(address == 1) return objects[n].y - 1;
if(address == 2) return objects[n].character;
return (
objects[n].nameselect << 0
| objects[n].palette << 1
| objects[n].priority << 4
| objects[n].hflip << 6
| objects[n].vflip << 7
);
} else {
uint n = (address & 0x1f) << 2; //object#
return (
objects[n + 0].x.bit(8) << 0
| objects[n + 0].size << 1
| objects[n + 1].x.bit(8) << 2
| objects[n + 1].size << 3
| objects[n + 2].x.bit(8) << 4
| objects[n + 2].size << 5
| objects[n + 3].x.bit(8) << 6
| objects[n + 3].size << 7
);
}
}
auto PPU::writeObject(uint10 address, uint8 data) -> void {
if(!address.bit(9)) {
uint n = address >> 2; //object#
address &= 3;
if(address == 0) { objects[n].x.bits(0,7) = data; return; }
if(address == 1) { objects[n].y = data + 1; return; } //+1 => rendering happens one scanline late
if(address == 2) { objects[n].character = data; return; }
objects[n].nameselect = data.bit (0);
objects[n].palette = data.bits(1,3);
objects[n].priority = data.bits(4,5);
objects[n].hflip = data.bit (6);
objects[n].vflip = data.bit (7);
} else {
uint n = (address & 0x1f) << 2; //object#
objects[n + 0].x.bit(8) = data.bit(0);
objects[n + 0].size = data.bit(1);
objects[n + 1].x.bit(8) = data.bit(2);
objects[n + 1].size = data.bit(3);
objects[n + 2].x.bit(8) = data.bit(4);
objects[n + 2].size = data.bit(5);
objects[n + 3].x.bit(8) = data.bit(6);
objects[n + 3].size = data.bit(7);
}
}