mirror of https://github.com/bsnes-emu/bsnes.git
6871e0e32a
byuu says: I've implemented a lot more TLCS900H instructions. There are currently 20 missing spots, all of which are unique instructions (well, MINC and MDEC could be considered pairs of 3 each), from a map of 1024 slots. After that, I have to write the disassembler. Then the memory bus. Then I get to start the fun process of debugging this monstrosity. Also new is nall/inline-if.hpp. Note that this file is technically a war crime, so be careful when opening it. This replaces ternary() from the previous WIP. |
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docs | ||
genius | ||
higan | ||
hiro | ||
icarus | ||
libco | ||
nall | ||
ruby | ||
shaders | ||
.gitignore | ||
.gitlab-ci.yml | ||
CONTRIBUTING.md | ||
GPLv3.txt | ||
LICENSE.txt | ||
README.md | ||
README.txt | ||
mkdocs.yml |
README.md
The unofficial higan repository
higan emulates a number of classic video-game consoles of the 1980s and 1990s, allowing you to play classic games on a modern general-purpose computer.
This repository includes the source-code for stable and WIP releases of higan, starting during the development of v068. It also includes community-maintained documentation.
Basically,
apart from .gitignore
files,
anything in the
higan,
hiro,
icarus,
libco,
nall,
ruby,
or shaders
directories should be exactly as it appeared in official releases.
Everything else has been added for various reasons.
Official higan resources
Unofficial higan resources
- Unofficial forum
- Documentation for the current stable version
- Source code repository archives official higan releases and WIP snapshots since approximately v067r21
- Latest WIP build for Windows
- Documentation for the latest WIP version