bsnes/genius/genius.cpp

641 lines
21 KiB
C++

#include <nall/nall.hpp>
using namespace nall;
#include <hiro/hiro.hpp>
using namespace hiro;
#include "genius.hpp"
unique_pointer<ListWindow> listWindow;
unique_pointer<GameWindow> gameWindow;
unique_pointer<MemoryWindow> memoryWindow;
unique_pointer<OscillatorWindow> oscillatorWindow;
//
ListWindow::ListWindow() {
listWindow = this;
fileMenu.setText("File");
newAction.setText("New").onActivate([&] { newDatabase(); });
openAction.setText("Open ...").onActivate([&] {
if(auto location = BrowserDialog().setParent(*this).setFilters({"*.bml"}).openFile()) {
loadDatabase(location);
}
});
saveAction.setText("Save").onActivate([&] {
if(!location) return saveAsAction.doActivate();
saveDatabase(location);
});
saveAsAction.setText("Save As ...").onActivate([&] {
if(auto location = BrowserDialog().setParent(*this).setFilters({"*.bml"}).saveFile()) {
saveDatabase(location);
}
});
quitAction.setText("Quit").onActivate([&] { quit(); });
helpMenu.setText("Help");
aboutAction.setText("About ...").onActivate([&] {
MessageDialog().setParent(*this).setTitle("About").setText({
"genius\n",
"Author: byuu\n",
"Website: https://byuu.org/"
}).information();
});
layout.setMargin(5);
gameList.onActivate([&] { modifyButton.doActivate(); });
gameList.onChange([&] { updateWindow(); });
appendButton.setText("Append").onActivate([&] {
setEnabled(false);
gameWindow->show();
});
modifyButton.setText("Modify").onActivate([&] {
if(auto item = gameList.selected()) {
setEnabled(false);
gameWindow->show(games[item.offset()]);
}
});
removeButton.setText("Remove").onActivate([&] { removeGame(); });
onClose([&] { quit(); });
setSize({820, 600});
reloadList();
updateWindow();
setCentered();
}
auto ListWindow::quit() -> void {
if(!modified || MessageDialog().setParent(*this).setText({
"Are you sure you want to quit without saving your changes?"
}).question() == "Yes") {
Application::quit();
}
}
auto ListWindow::reloadList() -> void {
gameList.reset();
gameList.append(TableViewHeader()
.append(TableViewColumn().setText("Name").setExpandable())
.append(TableViewColumn().setText("Region"))
.append(TableViewColumn().setText("Revision"))
.append(TableViewColumn().setText("Board"))
);
for(auto& game : games) {
gameList.append(TableViewItem()
.append(TableViewCell().setText(game.name))
.append(TableViewCell().setText(game.region))
.append(TableViewCell().setText(game.revision))
.append(TableViewCell().setText(game.board))
);
}
Application::processEvents();
gameList.resizeColumns();
}
auto ListWindow::updateWindow() -> void {
modifyButton.setEnabled((bool)gameList.selected());
removeButton.setEnabled((bool)gameList.selected());
string name = Location::base(location);
if(!name) name = "(Untitled)";
setTitle({modified ? "*" : "", name, " [", games.size(), "] - genius"});
}
auto ListWindow::newDatabase() -> void {
games.reset();
modified = false;
location = "";
reloadList();
updateWindow();
}
auto ListWindow::loadDatabase(string location) -> void {
auto document = BML::unserialize(string::read(location));
games.reset();
for(auto node : document.find("game")) {
Game game;
game.sha256 = node["sha256"].text();
game.label = node["label"].text();
game.name = node["name"].text();
game.region = node["region"].text();
game.revision = node["revision"].text();
game.board = node["board"].text();
for(auto object : node["board"]) {
Component component;
if(object.name() == "memory") {
component.type = Component::Type::Memory;
component.memory.type = object["type"].text();
component.memory.size = object["size"].text();
component.memory.content = object["content"].text();
component.memory.manufacturer = object["manufacturer"].text();
component.memory.architecture = object["architecture"].text();
component.memory.identifier = object["identifier"].text();
component.memory.Volatile = (bool)object["volatile"];
}
if(object.name() == "oscillator") {
component.type = Component::Type::Oscillator;
component.oscillator.frequency = object["frequency"].text();
}
game.components.append(component);
}
game.note = node["note"].text();
games.append(game);
}
modified = false;
this->location = location;
reloadList();
updateWindow();
}
auto ListWindow::saveDatabase(string location) -> void {
file fp{location, file::mode::write};
if(!fp) return MessageDialog().setParent(*this).setText({
"Error: failed to write file.\n\n",
"Name: ", location
}).error(), void();
auto copy = games;
copy.sort([](auto x, auto y) {
return string::icompare(
{x.name, "\n", x.region, "\n", x.revision},
{y.name, "\n", y.region, "\n", y.revision}
) < 0;
});
fp.print("database\n");
fp.print(" revision: ", chrono::local::date(), "\n\n");
for(auto& game : copy) {
fp.print("game\n");
fp.print(" sha256: ", game.sha256, "\n");
if(game.label)
fp.print(" label: ", game.label, "\n");
fp.print(" name: ", game.name, "\n");
fp.print(" region: ", game.region, "\n");
fp.print(" revision: ", game.revision, "\n");
if(game.board)
fp.print(" board: ", game.board, "\n");
else if(game.components)
fp.print(" board\n");
for(auto& component : game.components) {
if(component.type == Component::Type::Memory) {
fp.print(" memory\n");
fp.print(" type: ", component.memory.type, "\n");
fp.print(" size: ", component.memory.size, "\n");
fp.print(" content: ", component.memory.content, "\n");
if(component.memory.manufacturer)
fp.print(" manufacturer: ", component.memory.manufacturer, "\n");
if(component.memory.architecture)
fp.print(" architecture: ", component.memory.architecture, "\n");
if(component.memory.identifier)
fp.print(" identifier: ", component.memory.identifier, "\n");
if(component.memory.Volatile)
fp.print(" volatile\n");
}
if(component.type == Component::Type::Oscillator) {
fp.print(" oscillator\n");
fp.print(" frequency: ", component.oscillator.frequency, "\n");
}
}
if(game.note)
fp.print(" note: ", game.note, "\n");
fp.print("\n");
}
modified = false;
this->location = location;
updateWindow();
}
auto ListWindow::appendGame(Game game) -> void {
modified = true;
auto offset = games.size();
games.append(game);
reloadList();
gameList.item(offset).setSelected().setFocused();
updateWindow();
}
auto ListWindow::modifyGame(Game game) -> void {
if(auto item = gameList.selected()) {
modified = true;
auto offset = item.offset();
games[offset] = game;
reloadList();
gameList.item(offset).setSelected().setFocused();
updateWindow();
}
}
auto ListWindow::removeGame() -> void {
if(auto item = gameList.selected()) {
if(MessageDialog().setParent(*this).setText({
"Are you sure you want to permanently remove this game?\n\n",
"Name: ", item.cell(0).text()
}).question() == "Yes") {
modified = true;
games.remove(item.offset());
reloadList();
updateWindow();
}
}
}
//
GameWindow::GameWindow() {
gameWindow = this;
layout.setMargin(5);
hashLabel.setText("SHA256:").setAlignment(1.0);
hashEdit.setFont(Font().setFamily(Font::Mono)).onChange([&] { modified = true, updateWindow(); });
regionLabel.setText("Region:").setAlignment(1.0);
regionEdit.setFont(Font().setFamily(Font::Mono)).onChange([&] { modified = true, updateWindow(); });
revisionLabel.setText("Revision:");
revisionEdit.setFont(Font().setFamily(Font::Mono)).onChange([&] { modified = true, updateWindow(); });
boardLabel.setText("Board:");
boardEdit.setFont(Font().setFamily(Font::Mono)).onChange([&] { modified = true, updateWindow(); });
nameLabel.setText("Name:").setAlignment(1.0);
nameEdit.onChange([&] { modified = true, updateWindow(); });
labelLabel.setText("Label:").setAlignment(1.0);
labelEdit.onChange([&] { modified = true, updateWindow(); });
noteLabel.setText("Note:").setAlignment(1.0);
noteEdit.onChange([&] { modified = true, updateWindow(); });
componentLabel.setText("Tree:").setAlignment({1.0, 0.0});
componentTree.onActivate([&] { modifyComponentButton.doActivate(); });
componentTree.onChange([&] { updateWindow(); });
appendMemoryButton.setText("Memory").onActivate([&] {
setEnabled(false);
memoryWindow->show();
});
appendOscillatorButton.setText("Oscillator").onActivate([&] {
setEnabled(false);
oscillatorWindow->show();
});
modifyComponentButton.setText("Modify").onActivate([&] {
if(auto item = componentTree.selected()) {
setEnabled(false);
auto path = item.path().split("/");
auto offset = path(0).natural();
Component component = game.components[offset];
if(component.type == Component::Type::Memory) {
memoryWindow->show(component.memory);
}
if(component.type == Component::Type::Oscillator) {
oscillatorWindow->show(component.oscillator);
}
}
});
removeComponentButton.setText("Remove").onActivate([&] { removeComponent(); });
acceptButton.setText("Accept").onActivate([&] { accept(); });
cancelButton.setText("Cancel").onActivate([&] { cancel(); });
onClose([&] { cancel(); });
setSize({640, 480});
setDismissable();
}
auto GameWindow::show(Game game) -> void {
this->game = game;
modified = false;
create = !game.sha256;
hashEdit.setText(game.sha256);
regionEdit.setText(game.region);
revisionEdit.setText(game.revision);
boardEdit.setText(game.board);
nameEdit.setText(game.name);
labelEdit.setText(game.label);
noteEdit.setText(game.note);
acceptButton.setText(create ? "Create" : "Apply");
reloadList();
updateWindow();
setCentered(*listWindow);
setVisible();
if(create) {
hashEdit.setFocused();
} else {
cancelButton.setFocused();
}
}
auto GameWindow::accept() -> void {
game.sha256 = hashEdit.text().strip();
game.region = regionEdit.text().strip();
game.revision = revisionEdit.text().strip();
game.board = boardEdit.text().strip();
game.name = nameEdit.text().strip();
game.label = labelEdit.text().strip();
game.note = noteEdit.text().strip();
if(create) {
listWindow->appendGame(game);
} else {
listWindow->modifyGame(game);
}
memoryWindow->setVisible(false);
setVisible(false);
listWindow->setEnabled();
listWindow->setFocused();
}
auto GameWindow::cancel() -> void {
if(!modified || MessageDialog().setParent(*this).setText({
"Are you sure you want to discard your changes to this game?"
}).question() == "Yes") {
memoryWindow->setVisible(false);
setVisible(false);
listWindow->setEnabled();
listWindow->setFocused();
}
}
auto GameWindow::reloadList() -> void {
componentTree.reset();
uint counter = 1;
for(auto& component : game.components) {
TreeViewItem item;
string index = {"[", counter++, "] "};
if(component.type == Component::Type::Memory) {
item.setText({index, "Memory"});
item.append(TreeViewItem().setText({"Type: ", component.memory.type}));
item.append(TreeViewItem().setText({"Size: ", component.memory.size}));
item.append(TreeViewItem().setText({"Content: ", component.memory.content}));
if(component.memory.manufacturer)
item.append(TreeViewItem().setText({"Manufacturer: ", component.memory.manufacturer}));
if(component.memory.architecture)
item.append(TreeViewItem().setText({"Architecture: ", component.memory.architecture}));
if(component.memory.identifier)
item.append(TreeViewItem().setText({"Identifier: ", component.memory.identifier}));
if(component.memory.Volatile)
item.append(TreeViewItem().setText({"Volatile"}));
}
if(component.type == Component::Type::Oscillator) {
item.setText({index, "Oscillator"});
item.append(TreeViewItem().setText({"Frequency: ", component.oscillator.frequency}));
}
componentTree.append(item);
}
Application::processEvents();
for(auto& item : componentTree.items()) item.setExpanded();
}
auto GameWindow::updateWindow() -> void {
bool valid = true;
bool hashValid = hashEdit.text().strip().size() == 64;
hashEdit.setEditable(!hashValid).setBackgroundColor(
!create || hashValid ? Color{192, 255, 192}
: (valid = false, Color{255, 224, 224}));
regionEdit.setBackgroundColor(regionEdit.text().strip() ? Color{} : (valid = false, Color{255, 224, 224}));
revisionEdit.setBackgroundColor(revisionEdit.text().strip() ? Color{} : (valid = false, Color{255, 224, 224}));
boardEdit.setBackgroundColor(boardEdit.text().strip() ? Color{} : (Color{255, 255, 240}));
nameEdit.setBackgroundColor(nameEdit.text().strip() ? Color{} : (valid = false, Color{255, 224, 224}));
labelEdit.setBackgroundColor(labelEdit.text().strip() ? Color{} : (Color{255, 255, 240}));
noteEdit.setBackgroundColor(noteEdit.text().strip() ? Color{} : (Color{255, 255, 240}));
modifyComponentButton.setEnabled((bool)componentTree.selected());
removeComponentButton.setEnabled((bool)componentTree.selected());
acceptButton.setEnabled(valid);
setTitle({modified ? "*" : "", create ? "Add New Game" : "Modify Game Details"});
if(create && hashValid && hashEdit.focused()) regionEdit.setFocused();
}
auto GameWindow::appendComponent(Component component) -> void {
modified = true;
auto offset = game.components.size();
game.components.append(component);
reloadList();
componentTree.item(offset).setSelected().setFocused();
updateWindow();
}
auto GameWindow::modifyComponent(Component component) -> void {
if(auto item = componentTree.selected()) {
modified = true;
auto path = item.path().split("/");
auto offset = path(0).natural();
game.components[offset] = component;
reloadList();
componentTree.item(offset).setSelected().setFocused();
updateWindow();
}
}
auto GameWindow::removeComponent() -> void {
if(auto item = componentTree.selected()) {
if(MessageDialog().setParent(*this).setText({
"Are you sure you want to permanently remove this component?"
}).question() == "Yes") {
modified = true;
auto path = item.path().split("/");
auto offset = path(0).natural();
game.components.remove(offset);
reloadList();
updateWindow();
}
}
}
//
MemoryWindow::MemoryWindow() {
memoryWindow = this;
layout.setMargin(5);
typeLabel.setText("Type:").setAlignment(1.0);
typeEdit.append(ComboEditItem().setText("ROM"));
typeEdit.append(ComboEditItem().setText("EEPROM"));
typeEdit.append(ComboEditItem().setText("Flash"));
typeEdit.append(ComboEditItem().setText("RAM"));
typeEdit.append(ComboEditItem().setText("RTC"));
typeEdit.onChange([&] { modified = true, updateWindow(); });
sizeLabel.setText("Size:").setAlignment(1.0);
sizeEdit.onChange([&] { modified = true, updateWindow(); });
contentLabel.setText("Content:").setAlignment(1.0);
contentEdit.append(ComboEditItem().setText("Program"));
contentEdit.append(ComboEditItem().setText("Data"));
contentEdit.append(ComboEditItem().setText("Character"));
contentEdit.append(ComboEditItem().setText("Save"));
contentEdit.append(ComboEditItem().setText("Time"));
contentEdit.onChange([&] { modified = true, updateWindow(); });
manufacturerLabel.setText("Manufacturer:").setAlignment(1.0);
manufacturerEdit.onChange([&] { modified = true, updateWindow(); });
architectureLabel.setText("Architecture:").setAlignment(1.0);
architectureEdit.onChange([&] { modified = true, updateWindow(); });
identifierLabel.setText("Identifier:").setAlignment(1.0);
identifierEdit.onChange([&] { modified = true, updateWindow(); });
volatileOption.setText("Volatile").onToggle([&] { modified = true, updateWindow(); });
acceptButton.setText("Accept").onActivate([&] { accept(); });
cancelButton.setText("Cancel").onActivate([&] { cancel(); });
onClose([&] { cancel(); });
setSize({320, layout.minimumSize().height()});
setDismissable();
}
auto MemoryWindow::show(Memory memory) -> void {
this->memory = memory;
modified = false;
create = !memory.type;
typeEdit.setText(memory.type);
sizeEdit.setText(memory.size);
contentEdit.setText(memory.content);
manufacturerEdit.setText(memory.manufacturer);
architectureEdit.setText(memory.architecture);
identifierEdit.setText(memory.identifier);
volatileOption.setChecked(memory.Volatile);
updateWindow();
setCentered(*gameWindow);
setVisible();
typeEdit.setFocused();
}
auto MemoryWindow::accept() -> void {
memory.type = typeEdit.text().strip();
memory.size = sizeEdit.text().strip();
memory.content = contentEdit.text().strip();
memory.manufacturer = manufacturerEdit.text().strip();
memory.architecture = architectureEdit.text().strip();
memory.identifier = identifierEdit.text().strip();
memory.Volatile = volatileOption.checked() && (memory.type == "RAM" || memory.type == "RTC");
Component component{Component::Type::Memory};
component.memory = memory;
if(create) {
gameWindow->appendComponent(component);
} else {
gameWindow->modifyComponent(component);
}
setVisible(false);
gameWindow->setEnabled();
gameWindow->setFocused();
}
auto MemoryWindow::cancel() -> void {
if(!modified || MessageDialog().setParent(*this).setText({
"Are you sure you want to discard your changes to this memory?"
}).question() == "Yes") {
setVisible(false);
gameWindow->setEnabled();
gameWindow->setFocused();
}
}
auto MemoryWindow::updateWindow() -> void {
bool valid = true;
typeEdit.setBackgroundColor(typeEdit.text().strip() ? Color{} : (valid = false, Color{255, 224, 224}));
sizeEdit.setBackgroundColor(sizeEdit.text().strip() ? Color{} : (valid = false, Color{255, 224, 224}));
contentEdit.setBackgroundColor(contentEdit.text().strip() ? Color{} : (valid = false, Color{255, 224, 224}));
manufacturerEdit.setBackgroundColor(manufacturerEdit.text().strip() ? Color{} : (Color{255, 255, 240}));
architectureEdit.setBackgroundColor(architectureEdit.text().strip() ? Color{} : (Color{255, 255, 240}));
identifierEdit.setBackgroundColor(identifierEdit.text().strip() ? Color{} : (Color{255, 255, 240}));
volatileOption.setEnabled(typeEdit.text().strip() == "RAM" || typeEdit.text().strip() == "RTC");
acceptButton.setEnabled(valid);
setTitle({modified ? "*" : "", create ? "Add New Memory" : "Modify Memory Details"});
}
//
OscillatorWindow::OscillatorWindow() {
oscillatorWindow = this;
layout.setMargin(5);
frequencyLabel.setText("Frequency:").setAlignment(1.0);
frequencyEdit.onChange([&] { modified = true, updateWindow(); });
acceptButton.setText("Accept").onActivate([&] { accept(); });
cancelButton.setText("Cancel").onActivate([&] { cancel(); });
onClose([&] { cancel(); });
setSize({320, layout.minimumSize().height()});
setDismissable();
}
auto OscillatorWindow::show(Oscillator oscillator) -> void {
this->oscillator = oscillator;
modified = false;
create = !oscillator.frequency;
frequencyEdit.setText(oscillator.frequency);
updateWindow();
setCentered(*gameWindow);
setVisible();
frequencyEdit.setFocused();
}
auto OscillatorWindow::accept() -> void {
oscillator.frequency = frequencyEdit.text().strip();
Component component{Component::Type::Oscillator};
component.oscillator = oscillator;
if(create) {
gameWindow->appendComponent(component);
} else {
gameWindow->modifyComponent(component);
}
setVisible(false);
gameWindow->setEnabled();
gameWindow->setFocused();
}
auto OscillatorWindow::cancel() -> void {
if(!modified || MessageDialog().setParent(*this).setText({
"Are you sure you want to discard your changes to this property?"
}).question() == "Yes") {
setVisible(false);
gameWindow->setEnabled();
gameWindow->setFocused();
}
}
auto OscillatorWindow::updateWindow() -> void {
bool valid = true;
frequencyEdit.setBackgroundColor(frequencyEdit.text().strip() ? Color{} : (valid = false, Color{255, 224, 224}));
acceptButton.setEnabled(valid);
setTitle({modified ? "*" : "", create ? "Add New Property" : "Modify Property Details"});
}
//
#include <nall/main.hpp>
auto nall::main(string_vector args) -> void {
Application::setName("genius");
new ListWindow;
new GameWindow;
new MemoryWindow;
new OscillatorWindow;
//internal command used to synchronize all genius databases from an old format to a new format
//if enabled, use with extreme caution and make backups first
/*if(args.size() == 3 && args[1] == "--sync") {
for(auto& filename : directory::contents(args[2], "*.bml")) {
if(filename.beginsWith("Boards")) continue;
print(filename, "\n");
listWindow->loadDatabase({args[2], filename});
listWindow->saveDatabase({args[2], filename});
}
return print("[Done]\n");
}*/
listWindow->setVisible();
Application::run();
}