mirror of https://github.com/bsnes-emu/bsnes.git
![]() byuu says: New S-SMP core is feature-complete, but still buggy. It's good enough for perfect audio in Zelda 3 and Super Mario World, but there are plenty of issues. No audio in Bahamut Lagoon, deadlock in Earthworm Jim 2, etc. With this core, bsnes/Performance runs about 3-5% faster than with the old one. That won't seem like much, because the S-SMP is the least demanding portion of the SNES. blargg's SMP core netted me a 5-8% speedup the last time I tried it, so I'm sure there's still room to speed things up. The core is opcode-based, but has dummy op_io() calls (they compile to nothing), so it is trivial to make it cycle-based if desired. I'm not convinced that is necessary, but we shall see once we get the opcode bugs ironed out. |
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