mirror of https://github.com/bsnes-emu/bsnes.git
3.9 KiB
3.9 KiB
Change Log
Version 0.5
This version is not compatible with save states of older versions.
New/Improved Features
- Updated save state format, should now be much more future compatible
- Save state compatibility between 32 and 64 bit versions of SameBoy
- Cocoa version is now using OpenGL 3
- HQ2x filter added (Cocoa only)
- A new, redesigned OmniScale filter; old filter is renamed to OmniScale Legacy (Cocoa only)
- Cocoa port now "remembers" the last window size
- Added boolean operators to the debugger
- Added conditional breakpoints
Accuracy Improvements/Fixes
- Better emulation of certain behaviors of the SCX register
- Fixed emulation of the STOP instruction
- Minor fix to the accuracy of the JOYPAD register
- Minor improvements to HDMA accuracy
Bug Fixes
- Improved concurrency in the Cocoa port
- Fixed a bug where an emulator window in the Cocoa port will freeze until resized
- Fixed incorrect disassembler outputs
- Fixed a potential crash when deleting a breakpoint
Misc Internal Changes
- Large code refactoring, getting ready to stabilize API
Version 0.4
This version is not compatible with save states of older versions.
New/Improved Features
- Cocoa port now includes several scaling algorithms, including a beta of the exclusive OmniScale algorithm
- SDL port now includes sound support
- SDL port now includes battery save support
Accuracy Improvements/Fixes
- APU emulation now includes stereo support
- Improved PCM registers emulation
- More accurate STAT interrupt emulation. This fixes Altered Space.
Bug Fixes
- The Cocoa port ignored some key presses if the user keyboard layout included non-ASCII characters
- Fixed a bug that could cause a crash when adding or removing a breakpoint
Version 0.3
New/Improved Features
- New debugger command: cartridge (alias: mbc) shows information about the cartridge and the current status of the MBC
- Experimental debugger command: sld (Short for Stack Leak Detection) behaves similarly to finish, but stops if a stack leak or stack overflow is detected
- The Cocoa port now allows configuring controls
Accuracy Improvements/Fixes
- ROM banks now wrap (Fixes game: Pocket Monster Adventures (Bootleg))
- Fixed incorrect DMA behavior, DMA might fail for specific source addresses (Fixes game: The Smurfs 3)
- Timer registers were counting too slow in CGB double speed mode
- Corrected read behavior of the HDMA5 register (Fixes game: A Bug's Life in CGB mode)
- Fixed a bug with the CGB boot ROM that prevented initialization of the wave RAM
- The CGB boot ROM now loads the DMG tilemap for specific games, just like the original ROM (Fixes game: X (intro animation))
- Fixed a bug where audio channel 3 was playing silently while it should have been muted.
Bug Fixes
- Debugger's finish command now behaves correctly when interrupts are involved
- Corrected the description for the breakpoint command
- SameBoy will not create save files for ROMs without cartridge RAM or RTC, even if they report having a battery, preventing 0-bytes save files
Version 0.2
New/Improved Features
- Support for multiple breakpoints
- Better debugger command style and error reporting; includes help command
- In the SDL port, ^C in the terminal will break the debugger instead of quitting SameBoy
- Cocoa port now saves preferences (Model and frame blending)
- It is not possible to toggle console output and debugging in the Cocoa port
Accuracy Improvements/Fixes
- Read/write masks corrected for several registers
- Corrected 144th OAM interrupt behavior
- LCD operation moved to advance_cycles, fixing some obscure timing issues (Fixes game: X / Ekkusu)
- More accurate emulation of the registers controlling DMG emulation on CGB
- Emulation of PCM_12 and PCM_34 in the SDL port
Bug Fixes
- Debugger's next command can now exit a function
Version 0.1
- Initial public release