mirror of https://github.com/bsnes-emu/bsnes.git
262 lines
7.3 KiB
C++
262 lines
7.3 KiB
C++
//Xorg/GLX OpenGL 2.0 driver
|
|
|
|
//note: this is a fallback driver for use when OpenGL 3.2 is not available.
|
|
//see glx.cpp for comments on how this driver operates (they are very similar.)
|
|
|
|
#if defined(DISPLAY_XORG)
|
|
#include <GL/gl.h>
|
|
#include <GL/glx.h>
|
|
#ifndef glGetProcAddress
|
|
#define glGetProcAddress(name) (*glXGetProcAddress)((const GLubyte*)(name))
|
|
#endif
|
|
#elif defined(DISPLAY_QUARTZ)
|
|
#include <OpenGL/gl3.h>
|
|
#elif defined(DISPLAY_WINDOWS)
|
|
#include <GL/gl.h>
|
|
#include <GL/glext.h>
|
|
#ifndef glGetProcAddress
|
|
#define glGetProcAddress(name) wglGetProcAddress(name)
|
|
#endif
|
|
#else
|
|
#error "ruby::OpenGL2: unsupported platform"
|
|
#endif
|
|
|
|
struct VideoGLX2 : Video {
|
|
VideoGLX2() { initialize(); }
|
|
~VideoGLX2() { terminate(); }
|
|
|
|
auto ready() -> bool { return _ready; }
|
|
|
|
auto context() -> uintptr { return _context; }
|
|
auto blocking() -> bool { return _blocking; }
|
|
auto smooth() -> bool { return _smooth; }
|
|
|
|
auto setContext(uintptr context) -> bool {
|
|
if(_context == context) return true;
|
|
_context = context;
|
|
return initialize();
|
|
}
|
|
|
|
auto setBlocking(bool blocking) -> bool {
|
|
if(_blocking == blocking) return true;
|
|
_blocking = blocking;
|
|
if(_ready && glXSwapInterval) glXSwapInterval(_blocking);
|
|
return true;
|
|
}
|
|
|
|
auto setSmooth(bool smooth) -> bool {
|
|
if(_smooth == smooth) return true;
|
|
_smooth = smooth;
|
|
return true;
|
|
}
|
|
|
|
auto clear() -> void {
|
|
if(!ready()) return;
|
|
memory::fill(_glBuffer, _glWidth * _glHeight * sizeof(uint32_t));
|
|
glClearColor(0.0, 0.0, 0.0, 1.0);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
glFlush();
|
|
if(_isDoubleBuffered) glXSwapBuffers(_display, _glXWindow);
|
|
}
|
|
|
|
auto lock(uint32_t*& data, uint& pitch, uint width, uint height) -> bool {
|
|
if(!ready()) return false;
|
|
if(width != _width || height != _height) resize(width, height);
|
|
pitch = _glWidth * sizeof(uint32_t);
|
|
return data = _glBuffer;
|
|
}
|
|
|
|
auto unlock() -> void {
|
|
if(!ready()) return;
|
|
}
|
|
|
|
auto output() -> void {
|
|
if(!ready()) return;
|
|
|
|
XWindowAttributes parent, child;
|
|
XGetWindowAttributes(_display, (Window)_context, &parent);
|
|
XGetWindowAttributes(_display, _window, &child);
|
|
if(child.width != parent.width || child.height != parent.height) {
|
|
XResizeWindow(_display, _window, parent.width, parent.height);
|
|
}
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, _smooth ? GL_LINEAR : GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, _smooth ? GL_LINEAR : GL_NEAREST);
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
glOrtho(0, parent.width, 0, parent.height, -1.0, 1.0);
|
|
glViewport(0, 0, parent.width, parent.height);
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, _glWidth);
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, _width, _height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, _glBuffer);
|
|
|
|
double w = (double)_width / (double)_glWidth;
|
|
double h = (double)_height / (double)_glHeight;
|
|
int u = parent.width;
|
|
int v = parent.height;
|
|
|
|
glBegin(GL_TRIANGLE_STRIP);
|
|
glTexCoord2f(0, 0); glVertex3i(0, v, 0);
|
|
glTexCoord2f(w, 0); glVertex3i(u, v, 0);
|
|
glTexCoord2f(0, h); glVertex3i(0, 0, 0);
|
|
glTexCoord2f(w, h); glVertex3i(u, 0, 0);
|
|
glEnd();
|
|
glFlush();
|
|
|
|
if(_isDoubleBuffered) glXSwapBuffers(_display, _glXWindow);
|
|
}
|
|
|
|
private:
|
|
auto initialize() -> bool {
|
|
terminate();
|
|
if(!_context) return false;
|
|
|
|
_display = XOpenDisplay(0);
|
|
_screen = DefaultScreen(_display);
|
|
|
|
int versionMajor = 0, versionMinor = 0;
|
|
glXQueryVersion(_display, &versionMajor, &versionMinor);
|
|
if(versionMajor < 1 || (versionMajor == 1 && versionMinor < 2)) return false;
|
|
|
|
XWindowAttributes windowAttributes;
|
|
XGetWindowAttributes(_display, (Window)_context, &windowAttributes);
|
|
|
|
int attributeList[] = {
|
|
GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
|
|
GLX_RENDER_TYPE, GLX_RGBA_BIT,
|
|
GLX_DOUBLEBUFFER, True,
|
|
GLX_RED_SIZE, 8,
|
|
GLX_GREEN_SIZE, 8,
|
|
GLX_BLUE_SIZE, 8,
|
|
None
|
|
};
|
|
|
|
int fbCount = 0;
|
|
auto fbConfig = glXChooseFBConfig(_display, _screen, attributeList, &fbCount);
|
|
if(fbCount == 0) return false;
|
|
|
|
auto vi = glXGetVisualFromFBConfig(_display, fbConfig[0]);
|
|
_colormap = XCreateColormap(_display, RootWindow(_display, vi->screen), vi->visual, AllocNone);
|
|
XSetWindowAttributes attributes;
|
|
attributes.colormap = _colormap;
|
|
attributes.border_pixel = 0;
|
|
_window = XCreateWindow(_display, (Window)_context, 0, 0, windowAttributes.width, windowAttributes.height,
|
|
0, vi->depth, InputOutput, vi->visual, CWColormap | CWBorderPixel, &attributes);
|
|
XSetWindowBackground(_display, _window, 0);
|
|
XMapWindow(_display, _window);
|
|
XFlush(_display);
|
|
|
|
while(XPending(_display)) {
|
|
XEvent event;
|
|
XNextEvent(_display, &event);
|
|
}
|
|
|
|
_glXContext = glXCreateContext(_display, vi, 0, GL_TRUE);
|
|
glXMakeCurrent(_display, _glXWindow = _window, _glXContext);
|
|
|
|
if(!glXSwapInterval) glXSwapInterval = (int (*)(int))glGetProcAddress("glXSwapIntervalMESA");
|
|
if(!glXSwapInterval) glXSwapInterval = (int (*)(int))glGetProcAddress("glXSwapIntervalSGI");
|
|
|
|
if(glXSwapInterval) glXSwapInterval(_blocking);
|
|
|
|
int value = 0;
|
|
glXGetConfig(_display, vi, GLX_DOUBLEBUFFER, &value);
|
|
_isDoubleBuffered = value;
|
|
_isDirect = glXIsDirect(_display, _glXContext);
|
|
|
|
glDisable(GL_ALPHA_TEST);
|
|
glDisable(GL_BLEND);
|
|
glDisable(GL_DEPTH_TEST);
|
|
glDisable(GL_POLYGON_SMOOTH);
|
|
glDisable(GL_STENCIL_TEST);
|
|
|
|
glEnable(GL_DITHER);
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
resize(256, 256);
|
|
return _ready = true;
|
|
}
|
|
|
|
auto terminate() -> void {
|
|
_ready = false;
|
|
|
|
if(_glTexture) {
|
|
glDeleteTextures(1, &_glTexture);
|
|
_glTexture = 0;
|
|
}
|
|
|
|
if(_glBuffer) {
|
|
delete[] _glBuffer;
|
|
_glBuffer = nullptr;
|
|
}
|
|
|
|
_glWidth = 0;
|
|
_glHeight = 0;
|
|
|
|
if(_glXContext) {
|
|
glXDestroyContext(_display, _glXContext);
|
|
_glXContext = nullptr;
|
|
}
|
|
|
|
if(_window) {
|
|
XUnmapWindow(_display, _window);
|
|
_window = 0;
|
|
}
|
|
|
|
if(_colormap) {
|
|
XFreeColormap(_display, _colormap);
|
|
_colormap = 0;
|
|
}
|
|
|
|
if(_display) {
|
|
XCloseDisplay(_display);
|
|
_display = nullptr;
|
|
}
|
|
}
|
|
|
|
auto resize(uint width, uint height) -> void {
|
|
_width = width;
|
|
_height = height;
|
|
|
|
if(_glTexture == 0) glGenTextures(1, &_glTexture);
|
|
_glWidth = max(_glWidth, width);
|
|
_glHeight = max(_glHeight, height);
|
|
delete[] _glBuffer;
|
|
_glBuffer = new uint32_t[_glWidth * _glHeight]();
|
|
|
|
glBindTexture(GL_TEXTURE_2D, _glTexture);
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, _glWidth);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _glWidth, _glHeight, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, _glBuffer);
|
|
}
|
|
|
|
auto (*glXSwapInterval)(int) -> int = nullptr;
|
|
|
|
bool _ready = false;
|
|
uintptr _context = 0;
|
|
bool _blocking = false;
|
|
bool _smooth = true;
|
|
|
|
Display* _display = nullptr;
|
|
int _screen = 0;
|
|
Window _window = 0;
|
|
Colormap _colormap = 0;
|
|
GLXContext _glXContext = nullptr;
|
|
GLXWindow _glXWindow = 0;
|
|
|
|
bool _isDoubleBuffered = false;
|
|
bool _isDirect = false;
|
|
|
|
uint _width = 256;
|
|
uint _height = 256;
|
|
|
|
GLuint _glTexture = 0;
|
|
uint32_t* _glBuffer = nullptr;
|
|
uint _glWidth = 0;
|
|
uint _glHeight = 0;
|
|
};
|