mirror of https://github.com/bsnes-emu/bsnes.git
5e330da4e8
byuu says: Changelog: - Super Famicom: added remaining generic board types - icarus: improved Super Famicom heuristics - icarus: reworked BS Memory heuristics - icarus: reworked Sufami Turbo heuristics Notes: this is really complicated, and is going to take a long time to work 100% smoothly again. Starting off, I am trying to get rid of the weird edge case zero-byte SRAM mapping for the Cx4. It has the RAM region present, but returns logic low (0x00) instead of open bus, when SRAM isn't present. I started by making it `map=ram` instead of `ram/map`, which is gross, and then it ended up detecing the map tag ending in RAM and pulling the Cx4 data RAM into that slot. Ugh. The preservation board mapping is still as it was before and will need to be updated once I get the syntax down. The BS Memory and Sufami Turbo moving to the new `game/memory` ending means I can't use the SuperFamicom::Cartridge::loadMemory function that looks at the old-style rom/ram tags. Because I didn't write more code, the result is those sub-carts won't load now. The old heuristics were short-circuiting on SA1 before bothering with BS-X slots, so that's why SD Gundam G-Next wasn't asking for a data pack. The problem is, I don't know where the BS-X pack maps to on this cartridge. It's at c0-ef on the other BS-X slotted cartridges, but that's mapped to the SA1 on regular SA1 cartridges, so ... for now, it's not actually mapped in. I'm still struggling with naming conventions on all these boards. I'll make a public post about that, though. |
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docs | ||
genius | ||
higan | ||
hiro | ||
icarus | ||
libco | ||
nall | ||
ruby | ||
shaders | ||
.gitignore | ||
.gitlab-ci.yml | ||
CONTRIBUTING.md | ||
GPLv3.txt | ||
LICENSE.txt | ||
README.md | ||
README.txt | ||
mkdocs.yml |
README.md
The unofficial higan repository
higan emulates a number of classic video-game consoles of the 1980s and 1990s, allowing you to play classic games on a modern general-purpose computer.
This repository includes the source-code for stable and WIP releases of higan, starting during the development of v068. It also includes community-maintained documentation.
Basically,
apart from .gitignore
files,
anything in the
higan,
hiro,
icarus,
libco,
nall,
ruby,
or shaders
directories should be exactly as it appeared in official releases.
Everything else has been added for various reasons.
Official higan resources
Unofficial higan resources
- Documentation for the current stable version
- Source code repository archives official higan releases and WIP snapshots since approximately v067r21
- Latest WIP build for Windows
- Documentation for the latest WIP version