bsnes/ruby/video/cgl.cpp

166 lines
4.1 KiB
C++

#define GL_ALPHA_TEST 0x0bc0
#include "opengl/opengl.hpp"
struct VideoCGL;
@interface RubyVideoCGL : NSOpenGLView {
@public
VideoCGL* video;
}
-(id) initWith:(VideoCGL*)video pixelFormat:(NSOpenGLPixelFormat*)pixelFormat;
-(void) reshape;
@end
struct VideoCGL : Video, OpenGL {
VideoCGL() { initialize(); }
~VideoCGL() { terminate(); }
auto ready() -> bool { return _ready; }
auto context() -> uintptr { return (uintptr)_context; }
auto blocking() -> bool { return _blocking; }
auto smooth() -> bool { return _smooth; }
auto shader() -> string { return _shader; }
auto setContext(uintptr context) -> bool {
if(_context == (NSView*)context) return true;
_context = (NSView*)context;
return initialize();
}
auto setBlocking(bool blocking) -> bool {
if(_blocking == blocking) return true;
_blocking = blocking;
if(!view) return true;
@autoreleasepool {
[[view openGLContext] makeCurrentContext];
int blocking = _blocking;
[[view openGLContext] setValues:&blocking forParameter:NSOpenGLCPSwapInterval];
}
return true;
}
auto setSmooth(bool smooth) -> bool {
if(_smooth == smooth) return true;
_smooth = smooth;
if(!_shader) OpenGL::filter = _smooth ? GL_LINEAR : GL_NEAREST;
return true;
}
auto setShader(string shader) -> bool {
if(_shader == shader) return true;
OpenGL::shader(_shader = shader);
if(!_shader) OpenGL::filter = _smooth ? GL_LINEAR : GL_NEAREST;
return true;
}
auto clear() -> void {
if(!ready()) return;
@autoreleasepool {
[view lockFocus];
OpenGL::clear();
[[view openGLContext] flushBuffer];
[view unlockFocus];
}
}
auto lock(uint32_t*& data, uint& pitch, uint width, uint height) -> bool {
if(!ready()) return false;
OpenGL::size(width, height);
return OpenGL::lock(data, pitch);
}
auto unlock() -> void {
if(!ready()) return;
}
auto output() -> void {
if(!ready()) return;
@autoreleasepool {
if([view lockFocusIfCanDraw]) {
auto area = [view convertRectToBacking:[view bounds]];
OpenGL::outputWidth = area.size.width;
OpenGL::outputHeight = area.size.height;
OpenGL::output();
[[view openGLContext] flushBuffer];
[view unlockFocus];
}
}
}
private:
auto initialize() -> bool {
terminate();
if(!_context) return false;
@autoreleasepool {
NSOpenGLPixelFormatAttribute attributeList[] = {
NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core,
NSOpenGLPFAColorSize, 24,
NSOpenGLPFAAlphaSize, 8,
NSOpenGLPFADoubleBuffer,
0
};
auto size = [_context frame].size;
auto format = [[[NSOpenGLPixelFormat alloc] initWithAttributes:attributeList] autorelease];
auto context = [[[NSOpenGLContext alloc] initWithFormat:format shareContext:nil] autorelease];
view = [[RubyVideoCGL alloc] initWith:this pixelFormat:format];
[view setOpenGLContext:context];
[view setFrame:NSMakeRect(0, 0, size.width, size.height)];
[view setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable];
[view setWantsBestResolutionOpenGLSurface:YES];
[_context addSubview:view];
[context setView:view];
[view lockFocus];
OpenGL::initialize();
int blocking = _blocking;
[[view openGLContext] setValues:&blocking forParameter:NSOpenGLCPSwapInterval];
[view unlockFocus];
}
clear();
return _ready = true;
}
auto terminate() -> void {
_ready = false;
OpenGL::terminate();
if(!view) return;
@autoreleasepool {
[view removeFromSuperview];
[view release];
view = nil;
}
}
RubyVideoCGL* view = nullptr;
bool _ready = false;
NSView* _context = nullptr;
bool _blocking = false;
bool _smooth = true;
string _shader;
};
@implementation RubyVideoCGL : NSOpenGLView
-(id) initWith:(VideoCGL*)videoPointer pixelFormat:(NSOpenGLPixelFormat*)pixelFormat {
if(self = [super initWithFrame:NSMakeRect(0, 0, 0, 0) pixelFormat:pixelFormat]) {
video = videoPointer;
}
return self;
}
-(void) reshape {
video->output();
}
@end