mirror of https://github.com/bsnes-emu/bsnes.git
180 lines
5.3 KiB
C++
180 lines
5.3 KiB
C++
#include <dsound.h>
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struct AudioDirectSound : Audio {
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AudioDirectSound() { initialize(); }
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~AudioDirectSound() { terminate(); }
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auto availableDevices() -> string_vector {
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return {"Default"};
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}
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auto availableFrequencies() -> vector<double> {
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return {44100.0, 48000.0, 96000.0};
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}
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auto availableLatencies() -> vector<uint> {
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return {40, 60, 80, 100};
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}
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auto availableChannels() -> vector<uint> {
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return {2};
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}
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auto ready() -> bool { return _ready; }
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auto blocking() -> bool { return _blocking; }
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auto channels() -> uint { return _channels; }
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auto frequency() -> double { return _frequency; }
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auto latency() -> uint { return _latency; }
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auto setBlocking(bool blocking) -> bool {
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if(_blocking == blocking) return true;
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_blocking = blocking;
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return true;
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}
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auto setFrequency(double frequency) -> bool {
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if(_frequency == frequency) return true;
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_frequency = frequency;
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return initialize();
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}
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auto setLatency(uint latency) -> bool {
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if(_latency == latency) return true;
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_latency = latency;
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return initialize();
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}
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auto clear() -> void {
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if(!ready()) return;
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_ringRead = 0;
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_ringWrite = _rings - 1;
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_ringDistance = _rings - 1;
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if(_buffer) memory::fill(_buffer, _period * _rings * 4);
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_offset = 0;
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if(!_secondary) return;
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_secondary->Stop();
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_secondary->SetCurrentPosition(0);
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void* output;
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DWORD size;
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_secondary->Lock(0, _period * _rings * 4, &output, &size, 0, 0, 0);
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memory::fill(output, size);
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_secondary->Unlock(output, size, 0, 0);
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_secondary->Play(0, 0, DSBPLAY_LOOPING);
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}
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auto output(const double samples[]) -> void {
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if(!ready()) return;
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_buffer[_offset] = (uint16_t)sclamp<16>(samples[0] * 32767.0) << 0;
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_buffer[_offset] |= (uint16_t)sclamp<16>(samples[1] * 32767.0) << 16;
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if(++_offset < _period) return;
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_offset = 0;
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if(_blocking) {
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//wait until playback buffer has an empty ring to write new audio data to
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while(_ringDistance >= _rings - 1) {
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DWORD position;
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_secondary->GetCurrentPosition(&position, 0);
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uint ringActive = position / (_period * 4);
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if(ringActive == _ringRead) continue;
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//subtract number of played rings from ring distance counter
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_ringDistance -= (_rings + ringActive - _ringRead) % _rings;
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_ringRead = ringActive;
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if(_ringDistance < 2) {
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//buffer underflow; set max distance to recover quickly
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_ringDistance = _rings - 1;
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_ringWrite = (_rings + _ringRead - 1) % _rings;
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break;
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}
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}
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}
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_ringWrite = (_ringWrite + 1) % _rings;
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_ringDistance = (_ringDistance + 1) % _rings;
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void* output;
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DWORD size;
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if(_secondary->Lock(_ringWrite * _period * 4, _period * 4, &output, &size, 0, 0, 0) == DS_OK) {
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memory::copy(output, _buffer, _period * 4);
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_secondary->Unlock(output, size, 0, 0);
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}
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}
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private:
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auto initialize() -> bool {
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terminate();
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_rings = 8;
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_period = _frequency * _latency / _rings / 1000.0 + 0.5;
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_buffer = new uint32_t[_period * _rings];
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_offset = 0;
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if(DirectSoundCreate(0, &_interface, 0) != DS_OK) return terminate(), false;
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_interface->SetCooperativeLevel(GetDesktopWindow(), DSSCL_PRIORITY);
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DSBUFFERDESC primaryDescription = {};
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primaryDescription.dwSize = sizeof(DSBUFFERDESC);
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primaryDescription.dwFlags = DSBCAPS_PRIMARYBUFFER;
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primaryDescription.dwBufferBytes = 0;
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primaryDescription.lpwfxFormat = 0;
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_interface->CreateSoundBuffer(&primaryDescription, &_primary, 0);
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WAVEFORMATEX waveFormat = {};
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waveFormat.wFormatTag = WAVE_FORMAT_PCM;
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waveFormat.nChannels = _channels;
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waveFormat.nSamplesPerSec = (uint)_frequency;
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waveFormat.wBitsPerSample = 16;
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waveFormat.nBlockAlign = waveFormat.nChannels * waveFormat.wBitsPerSample / 8;
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waveFormat.nAvgBytesPerSec = waveFormat.nSamplesPerSec * waveFormat.nBlockAlign;
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_primary->SetFormat(&waveFormat);
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DSBUFFERDESC secondaryDescription = {};
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secondaryDescription.dwSize = sizeof(DSBUFFERDESC);
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secondaryDescription.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_CTRLFREQUENCY | DSBCAPS_GLOBALFOCUS | DSBCAPS_LOCSOFTWARE;
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secondaryDescription.dwBufferBytes = _period * _rings * 4;
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secondaryDescription.guid3DAlgorithm = GUID_NULL;
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secondaryDescription.lpwfxFormat = &waveFormat;
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_interface->CreateSoundBuffer(&secondaryDescription, &_secondary, 0);
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_secondary->SetFrequency((uint)_frequency);
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_secondary->SetCurrentPosition(0);
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_ready = true;
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clear();
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return true;
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}
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auto terminate() -> void {
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_ready = false;
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if(_buffer) { delete[] _buffer; _buffer = nullptr; }
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if(_secondary) { _secondary->Stop(); _secondary->Release(); _secondary = nullptr; }
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if(_primary) { _primary->Stop(); _primary->Release(); _primary = nullptr; }
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if(_interface) { _interface->Release(); _interface = nullptr; }
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}
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bool _ready = false;
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bool _blocking = true;
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uint _channels = 2;
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double _frequency = 48000.0;
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uint _latency = 40;
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LPDIRECTSOUND _interface = nullptr;
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LPDIRECTSOUNDBUFFER _primary = nullptr;
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LPDIRECTSOUNDBUFFER _secondary = nullptr;
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uint32_t* _buffer = nullptr;
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uint _offset = 0;
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uint _period = 0;
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uint _rings = 0;
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uint _ringRead = 0;
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uint _ringWrite = 0;
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int _ringDistance = 0;
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};
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