mirror of https://github.com/bsnes-emu/bsnes.git
128 lines
2.9 KiB
C++
128 lines
2.9 KiB
C++
#include <ws/ws.hpp>
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namespace WonderSwan {
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Settings settings;
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#include "wonderswan.cpp"
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#include "wonderswan-color.cpp"
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Interface::Interface() {
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Port hardwarePort{ID::Port::Hardware, "Hardware"};
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{ Device device{ID::Device::Controls, "Controls"};
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device.inputs.append({0, "Y1"});
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device.inputs.append({0, "Y2"});
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device.inputs.append({0, "Y3"});
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device.inputs.append({0, "Y4"});
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device.inputs.append({0, "X1"});
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device.inputs.append({0, "X2"});
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device.inputs.append({0, "X3"});
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device.inputs.append({0, "X4"});
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device.inputs.append({0, "B"});
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device.inputs.append({0, "A"});
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device.inputs.append({0, "Start"});
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hardwarePort.devices.append(device);
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}
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ports.append(move(hardwarePort));
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}
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auto Interface::manifest() -> string {
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return cartridge.information.manifest;
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}
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auto Interface::title() -> string {
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return cartridge.information.title;
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}
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auto Interface::videoInformation() -> VideoInformation {
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VideoInformation vi;
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vi.width = 224;
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vi.height = 144;
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vi.internalWidth = 224;
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vi.internalHeight = 144;
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vi.aspectCorrection = 1.0;
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vi.refreshRate = 3'072'000.0 / (159.0 * 256.0);
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if(settings.rotateLeft) {
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swap(vi.width, vi.height);
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swap(vi.internalWidth, vi.internalHeight);
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}
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return vi;
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}
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auto Interface::loaded() -> bool {
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return system.loaded();
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}
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auto Interface::sha256() -> string {
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return cartridge.information.sha256;
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}
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auto Interface::save() -> void {
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system.save();
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}
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auto Interface::unload() -> void {
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save();
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system.unload();
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}
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auto Interface::power() -> void {
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system.power();
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}
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auto Interface::run() -> void {
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system.run();
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}
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auto Interface::serialize() -> serializer {
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system.runToSave();
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return system.serialize();
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}
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auto Interface::unserialize(serializer& s) -> bool {
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return system.unserialize(s);
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}
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auto Interface::cheatSet(const string_vector& list) -> void {
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cheat.assign(list);
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}
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auto Interface::cap(const string& name) -> bool {
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if(name == "Blur Emulation") return true;
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if(name == "Color Emulation") return true;
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if(name == "Rotate Display") return true;
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return false;
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}
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auto Interface::get(const string& name) -> any {
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if(name == "Blur Emulation") return settings.blurEmulation;
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if(name == "Color Emulation") return settings.colorEmulation;
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if(name == "Rotate Display") return settings.rotateLeft;
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return {};
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}
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auto Interface::set(const string& name, const any& value) -> bool {
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if(name == "Blur Emulation" && value.is<bool>()) {
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settings.blurEmulation = value.get<bool>();
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system.configureVideoEffects();
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return true;
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}
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if(name == "Color Emulation" && value.is<bool>()) {
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settings.colorEmulation = value.get<bool>();
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system.configureVideoPalette();
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return true;
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}
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if(name == "Rotate Display" && value.is<bool>()) {
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settings.rotateLeft = value.get<bool>();
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system.configureVideoEffects();
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return true;
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}
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return false;
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}
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}
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