mirror of https://github.com/bsnes-emu/bsnes.git
3d8be92550
byuu says: Changelog: - Super Famicom: update to newer board markup syntax - Super Famicom: update all mapped ROMs to be write-protected - errata: SPC7110 set ram.writeProtect(true), I'll fix it in the next WIP - icarus: rewrote the Super Famicom heuristics module from scratch Instead of icarus heuristics generating higan-specific mappings, it now generates generic board IDs that can be used by any emulator. I had originally planned to print out real PCB ID codes here, but these board mappings are meant to be more generic, and I don't want them to look real. The pseudo-codes are easy to parse, for example: `DSP-LOROM-NVRAM` for Super Mario Kart, `SUPERFX-RAM` for Doom. I'm going to make a `Boards (Generic).bml` file that will contain mapping definitions for every board. Until this is done, any games not in the SNES preservation database will fail to play because the mapping information is now missing. |
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serialization.cpp | ||
system.cpp | ||
system.hpp | ||
video.cpp |