bsnes/higan/gba/cpu/cpu.hpp

206 lines
4.1 KiB
C++

struct CPU : Processor::ARM7TDMI, Thread, IO {
struct Interrupt { enum : uint {
VBlank = 0x0001,
HBlank = 0x0002,
VCoincidence = 0x0004,
Timer0 = 0x0008,
Timer1 = 0x0010,
Timer2 = 0x0020,
Timer3 = 0x0040,
Serial = 0x0080,
DMA0 = 0x0100,
DMA1 = 0x0200,
DMA2 = 0x0400,
DMA3 = 0x0800,
Keypad = 0x1000,
Cartridge = 0x2000,
};};
inline auto clock() const -> uint { return context.clock; }
inline auto halted() const -> bool { return context.halted; }
inline auto stopped() const -> bool { return context.stopped; }
//cpu.cpp
static auto Enter() -> void;
auto main() -> void;
auto step(uint clocks) -> void override;
auto power() -> void;
//prefetch.cpp
auto prefetchSync(uint32 addr) -> void;
auto prefetchStep(uint clocks) -> void;
auto prefetchWait() -> void;
auto prefetchRead() -> uint16;
//bus.cpp
auto sleep() -> void override;
auto get(uint mode, uint32 addr) -> uint32 override;
auto set(uint mode, uint32 addr, uint32 word) -> void override;
auto _wait(uint mode, uint32 addr) -> uint;
//io.cpp
auto readIO(uint32 addr) -> uint8;
auto writeIO(uint32 addr, uint8 byte) -> void;
auto readIWRAM(uint mode, uint32 addr) -> uint32;
auto writeIWRAM(uint mode, uint32 addr, uint32 word) -> void;
auto readEWRAM(uint mode, uint32 addr) -> uint32;
auto writeEWRAM(uint mode, uint32 addr, uint32 word) -> void;
//dma.cpp
auto dmaVblank() -> void;
auto dmaHblank() -> void;
auto dmaHDMA() -> void;
//timer.cpp
auto runFIFO(uint n) -> void;
//serialization.cpp
auto serialize(serializer&) -> void;
uint8 iwram[ 32 * 1024];
uint8 ewram[256 * 1024];
//private:
struct DMA {
//dma.cpp
inline auto run() -> bool;
auto transfer() -> void;
uint2 id;
boolean active;
integer waiting;
uint2 targetMode;
uint2 sourceMode;
uint1 repeat;
uint1 size;
uint1 drq;
uint2 timingMode;
uint1 irq;
uint1 enable;
VariadicNatural source;
VariadicNatural target;
VariadicNatural length;
uint32 data;
struct Latch {
VariadicNatural target;
VariadicNatural source;
VariadicNatural length;
} latch;
} dma[4];
struct Timer {
//timer.cpp
inline auto run() -> void;
auto step() -> void;
uint2 id;
boolean pending;
uint16 period;
uint16 reload;
uint2 frequency;
uint1 cascade;
uint1 irq;
uint1 enable;
} timer[4];
struct Serial {
uint1 shiftClockSelect;
uint1 shiftClockFrequency;
uint1 transferEnableReceive;
uint1 transferEnableSend;
uint1 startBit;
uint1 transferLength;
uint1 irqEnable;
uint16 data[4];
uint8 data8;
} serial;
struct Keypad {
//keypad.cpp
auto run() -> void;
uint1 enable;
uint1 condition;
uint1 flag[10];
} keypad;
struct Joybus {
uint1 sc;
uint1 sd;
uint1 si;
uint1 so;
uint1 scMode;
uint1 sdMode;
uint1 siMode;
uint1 soMode;
uint1 siIRQEnable;
uint2 mode;
uint1 resetSignal;
uint1 receiveComplete;
uint1 sendComplete;
uint1 resetIRQEnable;
uint32 receive;
uint32 transmit;
uint1 receiveFlag;
uint1 sendFlag;
uint2 generalFlag;
} joybus;
struct IRQ {
uint1 ime;
uint16 enable;
uint16 flag;
} irq;
struct Wait {
uint2 nwait[4];
uint1 swait[4];
uint2 phi;
uint1 prefetch;
uint1 gameType;
} wait;
struct Memory {
uint1 disable;
uint3 unknown1;
uint1 ewram = 1;
uint4 ewramWait = 13;
uint4 unknown2;
} memory;
struct {
uint16 slot[8];
uint32 addr; //read location of slot buffer
uint32 load; //write location of slot buffer
integer wait = 1; //number of clocks before next slot load
inline auto empty() const { return addr == load; }
inline auto full() const { return load - addr == 16; }
} prefetch;
struct Context {
natural clock;
boolean halted;
boolean stopped;
boolean booted; //set to true by the GBA BIOS
boolean dmaActive;
} context;
};
extern CPU cpu;