bsnes/icarus
Tim Allen 5bdf55f08f Update to v101r25 release.
byuu says:

Changelog:

  - SMS: emulated VDP mode 4 graphical output (background, sprites)
  - added $(windres) to icarus as well

I'm sure the VDP emulation is still really, really buggy, but
essentially I handle:

  - mode 4 rendering
  - background scrolling
  - background hscroll lock
  - background vscroll lock
  - background nametable relocation
  - sprite nametable relocation
  - sprite tiledata relocation
  - sprite 192-line y=0xd0 edge case (end sprite rendering)
  - sprite 8-pixel x-coordinate displacement
  - sprite extended size (height only in mode 4)
  - sprite overflow
  - sprite collision
  - left column masking
  - display disable
  - backdrop color
  - 192, 224, 240 height

I do not support:

  - mode 2 rendering
  - sprite zoom
  - disallowing 240 height in NTSC mode
  - PAL mode
  - probably lots more
2016-12-30 18:24:35 +11:00
..
Database Update to v101r19 release. 2016-10-28 08:16:58 +11:00
core Update to v101r09 release. 2016-08-18 08:05:50 +10:00
heuristics Update to v101r09 release. 2016-08-18 08:05:50 +10:00
obj Added icarus 20150821. 2015-08-21 21:29:53 +10:00
out Update to v096r02 (OS X Preview for Developers) release. 2016-01-07 19:17:15 +11:00
ui Update to v100 release. 2016-07-08 22:04:59 +10:00
GNUmakefile Update to v101r25 release. 2016-12-30 18:24:35 +11:00
icarus.cpp Update to v101r09 release. 2016-08-18 08:05:50 +10:00
icarus.plist Update to v097r05 release. 2016-01-30 17:40:35 +11:00
settings.cpp Update to v098r10 release. 2016-05-16 19:51:12 +10:00