bsnes/higan/ms/system/system.cpp

60 lines
1.1 KiB
C++

#include <ms/ms.hpp>
namespace MasterSystem {
System system;
Scheduler scheduler;
auto System::run() -> void {
if(scheduler.enter() == Scheduler::Event::Frame) vdp.refresh();
}
auto System::load(Model model) -> bool {
information = {};
information.model = model;
if(auto fp = interface->open(ID::System, "manifest.bml", File::Read, File::Required)) {
information.manifest = fp->reads();
} else return false;
auto document = BML::unserialize(information.manifest);
if(!cartridge.load()) return false;
information.colorburst = Emulator::Constants::Colorburst::NTSC;
return information.loaded = true;
}
auto System::save() -> void {
cartridge.save();
}
auto System::unload() -> void {
cartridge.unload();
}
auto System::power() -> void {
cartridge.power();
cpu.power();
vdp.power();
psg.power();
reset();
}
auto System::reset() -> void {
Emulator::video.reset();
Emulator::video.setInterface(interface);
Emulator::video.setPalette();
Emulator::audio.reset();
Emulator::audio.setInterface(interface);
scheduler.reset();
cartridge.reset();
cpu.reset();
vdp.reset();
psg.reset();
scheduler.primary(cpu);
}
}