bsnes/higan/ms/interface/interface.cpp

135 lines
2.8 KiB
C++

#include <ms/ms.hpp>
namespace MasterSystem {
Interface* interface = nullptr;
Settings settings;
Interface::Interface() {
interface = this;
information.manufacturer = "Sega";
information.name = "Master System";
information.overscan = true;
information.resettable = true;
information.capability.states = false;
information.capability.cheats = false;
media.append({ID::MasterSystem, "Master System", "ms"});
media.append({ID::GameGear, "Game Gear", "gg"});
Port controllerPort1{ID::Port::Controller1, "Controller Port 1"};
Port controllerPort2{ID::Port::Controller2, "Controller Port 2"};
{ Device device{ID::Device::Gamepad, "Gamepad"};
device.inputs.append({0, "Up"});
device.inputs.append({0, "Down"});
device.inputs.append({0, "Left"});
device.inputs.append({0, "Right"});
device.inputs.append({0, "1"});
device.inputs.append({0, "2"});
controllerPort1.devices.append(device);
controllerPort2.devices.append(device);
}
ports.append(move(controllerPort1));
ports.append(move(controllerPort2));
}
auto Interface::manifest() -> string {
return cartridge.manifest();
}
auto Interface::title() -> string {
return cartridge.title();
}
auto Interface::videoSize() -> VideoSize {
return {256, 240};
}
auto Interface::videoSize(uint width, uint height, bool arc) -> VideoSize {
auto a = arc ? 8.0 / 7.0 : 1.0;
uint w = 256;
uint h = 240;
uint m = min(width / (w * a), height / h);
return {uint(w * a * m), uint(h * m)};
}
auto Interface::videoFrequency() -> double {
return 60.0;
}
auto Interface::videoColors() -> uint32 {
return 1 << 6;
}
auto Interface::videoColor(uint32 color) -> uint64 {
uint2 B = color >> 4;
uint2 G = color >> 2;
uint2 R = color >> 0;
uint64 r = image::normalize(R, 2, 16);
uint64 g = image::normalize(G, 2, 16);
uint64 b = image::normalize(B, 2, 16);
return r << 32 | g << 16 | b << 0;
}
auto Interface::audioFrequency() -> double {
return 44'100.0;
}
auto Interface::loaded() -> bool {
return system.loaded();
}
auto Interface::load(uint id) -> bool {
if(id == ID::MasterSystem) return system.load(Model::MasterSystem);
if(id == ID::GameGear) return system.load(Model::GameGear);
return false;
}
auto Interface::save() -> void {
system.save();
}
auto Interface::unload() -> void {
system.unload();
}
auto Interface::power() -> void {
system.power();
}
auto Interface::reset() -> void {
system.reset();
}
auto Interface::run() -> void {
system.run();
}
auto Interface::serialize() -> serializer {
return {};
}
auto Interface::unserialize(serializer& s) -> bool {
return false;
}
auto Interface::cap(const string& name) -> bool {
return false;
}
auto Interface::get(const string& name) -> any {
return {};
}
auto Interface::set(const string& name, const any& value) -> bool {
return false;
}
}