mirror of https://github.com/bsnes-emu/bsnes.git
135 lines
2.8 KiB
C++
135 lines
2.8 KiB
C++
#include <ms/ms.hpp>
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namespace MasterSystem {
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Interface* interface = nullptr;
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Settings settings;
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Interface::Interface() {
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interface = this;
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information.manufacturer = "Sega";
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information.name = "Master System";
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information.overscan = true;
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information.resettable = true;
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information.capability.states = false;
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information.capability.cheats = false;
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media.append({ID::MasterSystem, "Master System", "ms"});
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media.append({ID::GameGear, "Game Gear", "gg"});
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Port controllerPort1{ID::Port::Controller1, "Controller Port 1"};
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Port controllerPort2{ID::Port::Controller2, "Controller Port 2"};
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{ Device device{ID::Device::Gamepad, "Gamepad"};
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device.inputs.append({0, "Up"});
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device.inputs.append({0, "Down"});
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device.inputs.append({0, "Left"});
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device.inputs.append({0, "Right"});
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device.inputs.append({0, "1"});
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device.inputs.append({0, "2"});
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controllerPort1.devices.append(device);
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controllerPort2.devices.append(device);
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}
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ports.append(move(controllerPort1));
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ports.append(move(controllerPort2));
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}
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auto Interface::manifest() -> string {
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return cartridge.manifest();
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}
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auto Interface::title() -> string {
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return cartridge.title();
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}
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auto Interface::videoSize() -> VideoSize {
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return {256, 240};
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}
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auto Interface::videoSize(uint width, uint height, bool arc) -> VideoSize {
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auto a = arc ? 8.0 / 7.0 : 1.0;
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uint w = 256;
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uint h = 240;
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uint m = min(width / (w * a), height / h);
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return {uint(w * a * m), uint(h * m)};
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}
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auto Interface::videoFrequency() -> double {
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return 60.0;
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}
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auto Interface::videoColors() -> uint32 {
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return 1 << 6;
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}
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auto Interface::videoColor(uint32 color) -> uint64 {
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uint2 B = color >> 4;
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uint2 G = color >> 2;
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uint2 R = color >> 0;
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uint64 r = image::normalize(R, 2, 16);
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uint64 g = image::normalize(G, 2, 16);
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uint64 b = image::normalize(B, 2, 16);
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return r << 32 | g << 16 | b << 0;
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}
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auto Interface::audioFrequency() -> double {
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return 44'100.0;
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}
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auto Interface::loaded() -> bool {
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return system.loaded();
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}
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auto Interface::load(uint id) -> bool {
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if(id == ID::MasterSystem) return system.load(Model::MasterSystem);
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if(id == ID::GameGear) return system.load(Model::GameGear);
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return false;
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}
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auto Interface::save() -> void {
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system.save();
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}
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auto Interface::unload() -> void {
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system.unload();
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}
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auto Interface::power() -> void {
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system.power();
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}
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auto Interface::reset() -> void {
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system.reset();
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}
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auto Interface::run() -> void {
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system.run();
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}
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auto Interface::serialize() -> serializer {
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return {};
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}
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auto Interface::unserialize(serializer& s) -> bool {
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return false;
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}
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auto Interface::cap(const string& name) -> bool {
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return false;
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}
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auto Interface::get(const string& name) -> any {
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return {};
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}
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auto Interface::set(const string& name, const any& value) -> bool {
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return false;
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}
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}
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