mirror of https://github.com/bsnes-emu/bsnes.git
5b4dcbfdfe
byuu says: This will be the last release with the ui-snes folder (it's broken now anyway.) Re-added cheat code database searching + add window. It hashes NES+SNES+GB images now and will look them up in the database. Re-added filter support, all filters now output at RGB555. Stacking is possible, but I don't currently allow it. Removed mouse capture + test options from tools menu. Removed smooth video output from settings menu. There are now two built-in "shaders": "None" (point filtering) and "Blur" (linear filtering). OpenGL shaders can now use <shader language="GLSL" filter="point"> (or "linear") to specify their filtering mode. Individual emulator versions are gone, and names are hidden from the GUI: you just see bsnes v082.19 now. A new release bumps all core versions. I cannot for the life of me get the video to clear properly when toggling the shaders. Say you set pixellate2x filter, then turn on curvature shader, then turn off the filter, you get junk at the bottom right. I have tried clearing and flipping the OpenGL surface 64x in a row ... I don't know where the hell it's getting the data from. If anyone can make a small patch to fix that, I'd greatly appreciate it. |
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