mirror of https://github.com/bsnes-emu/bsnes.git
53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
struct PPU : Thread, MMIO {
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#include "registers.hpp"
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#include "state.hpp"
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PPU();
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~PPU();
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static auto Enter() -> void;
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auto main() -> void;
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auto step(uint clocks) -> void;
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auto power() -> void;
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auto scanline() -> void;
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auto frame() -> void;
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auto read(uint32 addr) -> uint8;
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auto write(uint32 addr, uint8 byte) -> void;
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auto vram_read(uint mode, uint32 addr) -> uint32;
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auto vram_write(uint mode, uint32 addr, uint32 word) -> void;
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auto pram_read(uint mode, uint32 addr) -> uint32;
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auto pram_write(uint mode, uint32 addr, uint32 word) -> void;
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auto oam_read(uint mode, uint32 addr) -> uint32;
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auto oam_write(uint mode, uint32 addr, uint32 word) -> void;
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auto render_backgrounds() -> void;
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auto render_background_linear(Registers::Background&) -> void;
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auto render_background_affine(Registers::Background&) -> void;
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auto render_background_bitmap(Registers::Background&) -> void;
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auto render_objects() -> void;
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auto render_object(Object&) -> void;
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auto object_vram_read(uint addr) const -> uint8;
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auto render_mosaic_background(uint id) -> void;
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auto render_mosaic_object() -> void;
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auto render_forceblank() -> void;
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auto render_screen() -> void;
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auto render_window(uint window) -> void;
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auto blend(uint above, uint eva, uint below, uint evb) -> uint;
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auto serialize(serializer&) -> void;
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uint8 vram[96 * 1024];
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uint16 pram[512];
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uint32* output;
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};
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extern PPU ppu;
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