struct PPU : Thread, MMIO { #include "registers.hpp" #include "state.hpp" PPU(); ~PPU(); static auto Enter() -> void; auto main() -> void; auto step(uint clocks) -> void; auto power() -> void; auto scanline() -> void; auto frame() -> void; auto read(uint32 addr) -> uint8; auto write(uint32 addr, uint8 byte) -> void; auto vram_read(uint mode, uint32 addr) -> uint32; auto vram_write(uint mode, uint32 addr, uint32 word) -> void; auto pram_read(uint mode, uint32 addr) -> uint32; auto pram_write(uint mode, uint32 addr, uint32 word) -> void; auto oam_read(uint mode, uint32 addr) -> uint32; auto oam_write(uint mode, uint32 addr, uint32 word) -> void; auto render_backgrounds() -> void; auto render_background_linear(Registers::Background&) -> void; auto render_background_affine(Registers::Background&) -> void; auto render_background_bitmap(Registers::Background&) -> void; auto render_objects() -> void; auto render_object(Object&) -> void; auto object_vram_read(uint addr) const -> uint8; auto render_mosaic_background(uint id) -> void; auto render_mosaic_object() -> void; auto render_forceblank() -> void; auto render_screen() -> void; auto render_window(uint window) -> void; auto blend(uint above, uint eva, uint below, uint evb) -> uint; auto serialize(serializer&) -> void; uint8 vram[96 * 1024]; uint16 pram[512]; uint32* output; }; extern PPU ppu;