mirror of https://github.com/bsnes-emu/bsnes.git
67 lines
2.6 KiB
C++
67 lines
2.6 KiB
C++
#if defined(Hiro_Object)
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struct mObject {
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Declare(Object)
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mObject();
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virtual ~mObject();
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mObject(const mObject&) = delete;
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mObject& operator=(const mObject&) = delete;
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explicit operator bool() const;
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auto abstract() const -> bool;
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auto adjustOffset(int displacement) -> type&;
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auto enabled(bool recursive = false) const -> bool;
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virtual auto focused() const -> bool;
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auto font(bool recursive = false) const -> Font;
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virtual auto group() const -> Group;
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auto offset() const -> int;
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auto parent() const -> mObject*;
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auto parentComboButton(bool recursive = false) const -> mComboButton*;
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auto parentComboEdit(bool recursive = false) const -> mComboEdit*;
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auto parentFrame(bool recursive = false) const -> mFrame*;
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auto parentIconView(bool recursive = false) const -> mIconView*;
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auto parentMenu(bool recursive = false) const -> mMenu*;
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auto parentMenuBar(bool recursive = false) const -> mMenuBar*;
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auto parentPopupMenu(bool recursive = false) const -> mPopupMenu*;
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auto parentSizable(bool recursive = false) const -> mSizable*;
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auto parentTabFrame(bool recursive = false) const -> mTabFrame*;
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auto parentTabFrameItem(bool recursive = false) const -> mTabFrameItem*;
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auto parentTableView(bool recursive = false) const -> mTableView*;
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auto parentTableViewItem(bool recursive = false) const -> mTableViewItem*;
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auto parentTreeView(bool recursive = false) const -> mTreeView*;
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auto parentTreeViewItem(bool recursive = false) const -> mTreeViewItem*;
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auto parentWidget(bool recursive = false) const -> mWidget*;
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auto parentWindow(bool recursive = false) const -> mWindow*;
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auto property(const string& name) const -> string;
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virtual auto remove() -> type&;
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virtual auto reset() -> type&;
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virtual auto setEnabled(bool enabled = true) -> type&;
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virtual auto setFocused() -> type&;
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virtual auto setFont(const Font& font = {}) -> type&;
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virtual auto setGroup(sGroup group = {}) -> type&;
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virtual auto setParent(mObject* parent = nullptr, int offset = -1) -> type&;
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virtual auto setProperty(const string& name, const string& value = "") -> type&;
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virtual auto setVisible(bool visible = true) -> type&;
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auto visible(bool recursive = false) const -> bool;
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//private:
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//sizeof(mObject) == 88
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struct State {
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Font font; //32
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set<Property> properties; //16
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mObject* parent = nullptr; // 8
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int offset = -1; // 4
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char enabled = true; // 1+
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char visible = true; // 1=4
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} state;
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wObject instance; // 8
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pObject* delegate = nullptr; // 8
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//vtable // 8
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virtual auto construct() -> void;
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virtual auto destruct() -> void;
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};
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#endif
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