mirror of https://github.com/bsnes-emu/bsnes.git
aaf094e7c4
byuu says: The biggest change was improving WonderSwan emulation. With help from trap15, I tracked down a bug where I was checking the wrong bit for reverse DMA transfers. Then I also emulated VTOTAL to support variable refresh rate. Then I improved HyperVoice emulation which should be unsigned samples in three of four modes. That got Fire Lancer running great. I also rewrote the disassembler. The old one disassembled many instructions completely wrong, and deviated too much from any known x86 syntax. I also emulated some of the quirks of the V30 (two-byte POP into registers fails, SALC is just XLAT mirrored, etc) which probably don't matter unless someone tries to run code to verify it's a NEC CPU and not an Intel CPU, but hey, why not? I also put more work into the MSX skeleton, but it's still just a skeleton with no real emulation yet. |
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.. | ||
action | ||
widget | ||
alignment.cpp | ||
application.cpp | ||
application.hpp | ||
browser-window.cpp | ||
color.cpp | ||
core.cpp | ||
core.hpp | ||
cursor.cpp | ||
cursor.hpp | ||
desktop.cpp | ||
desktop.hpp | ||
font.cpp | ||
font.hpp | ||
geometry.cpp | ||
gradient.cpp | ||
group.cpp | ||
group.hpp | ||
hotkey.cpp | ||
keyboard.cpp | ||
lock.hpp | ||
menu-bar.cpp | ||
message-window.cpp | ||
monitor.cpp | ||
monitor.hpp | ||
mouse.cpp | ||
object.cpp | ||
object.hpp | ||
popup-menu.cpp | ||
position.cpp | ||
property.cpp | ||
shared.hpp | ||
sizable.cpp | ||
sizable.hpp | ||
size.cpp | ||
status-bar.cpp | ||
timer.cpp | ||
timer.hpp | ||
window.cpp | ||
window.hpp |