mirror of https://github.com/bsnes-emu/bsnes.git
150 lines
4.5 KiB
C++
150 lines
4.5 KiB
C++
#include <sfc/sfc.hpp>
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namespace SuperFamicom {
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#include "load.cpp"
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#include "save.cpp"
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#include "serialization.cpp"
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Cartridge cartridge;
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auto Cartridge::manifest() const -> string {
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string manifest = BML::serialize(game.document);
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manifest.append("\n", BML::serialize(board));
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if(slotGameBoy.document) manifest.append("\n", BML::serialize(slotGameBoy.document));
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if(slotBSMemory.document) manifest.append("\n", BML::serialize(slotBSMemory.document));
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if(slotSufamiTurboA.document) manifest.append("\n", BML::serialize(slotSufamiTurboA.document));
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if(slotSufamiTurboB.document) manifest.append("\n", BML::serialize(slotSufamiTurboB.document));
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return manifest;
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}
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auto Cartridge::title() const -> string {
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auto label = game.label;
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if(slotGameBoy.label) label.append(" + ", slotGameBoy.label);
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if(slotBSMemory.label) label.append(" + ", slotBSMemory.label);
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if(slotSufamiTurboA.label) label.append(" + ", slotSufamiTurboA.label);
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if(slotSufamiTurboB.label) label.append(" + ", slotSufamiTurboB.label);
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return label;
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}
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auto Cartridge::load() -> bool {
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information = {};
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has = {};
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game = {};
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slotGameBoy = {};
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slotBSMemory = {};
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slotSufamiTurboA = {};
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slotSufamiTurboB = {};
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if(auto loaded = platform->load(ID::SuperFamicom, "Super Famicom", "sfc", {"Auto", "NTSC", "PAL"})) {
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information.pathID = loaded.pathID();
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information.region = loaded.option();
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} else return false;
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if(auto fp = platform->open(ID::SuperFamicom, "manifest.bml", File::Read, File::Required)) {
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game.load(fp->reads());
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} else return false;
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loadCartridge(game.document);
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//Game Boy
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if(cartridge.has.ICD) {
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information.sha256 = ""; //Game Boy cartridge not loaded yet: set later via loadGameBoy()
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}
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//BS Memory
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else if(cartridge.has.MCC && cartridge.has.BSMemorySlot) {
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information.sha256 = Hash::SHA256(bsmemory.memory.data(), bsmemory.memory.size()).digest();
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}
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//Sufami Turbo
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else if(cartridge.has.SufamiTurboSlots) {
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Hash::SHA256 sha;
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sha.input(sufamiturboA.rom.data(), sufamiturboA.rom.size());
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sha.input(sufamiturboB.rom.data(), sufamiturboB.rom.size());
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information.sha256 = sha.digest();
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}
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//Super Famicom
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else {
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Hash::SHA256 sha;
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//hash each ROM image that exists; any with size() == 0 is ignored by sha256_chunk()
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sha.input(rom.data(), rom.size());
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sha.input(mcc.rom.data(), mcc.rom.size());
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sha.input(sa1.rom.data(), sa1.rom.size());
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sha.input(superfx.rom.data(), superfx.rom.size());
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sha.input(hitachidsp.rom.data(), hitachidsp.rom.size());
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sha.input(spc7110.prom.data(), spc7110.prom.size());
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sha.input(spc7110.drom.data(), spc7110.drom.size());
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sha.input(sdd1.rom.data(), sdd1.rom.size());
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//hash all firmware that exists
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vector<uint8> buffer;
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buffer = armdsp.firmware();
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sha.input(buffer.data(), buffer.size());
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buffer = hitachidsp.firmware();
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sha.input(buffer.data(), buffer.size());
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buffer = necdsp.firmware();
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sha.input(buffer.data(), buffer.size());
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//finalize hash
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information.sha256 = sha.digest();
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}
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rom.writeProtect(true);
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ram.writeProtect(false);
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return true;
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}
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auto Cartridge::loadGameBoy() -> bool {
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#if defined(SFC_SUPERGAMEBOY)
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//invoked from ICD::load()
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information.sha256 = GameBoy::cartridge.sha256();
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slotGameBoy.load(GameBoy::cartridge.manifest());
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loadGameBoy(slotGameBoy.document);
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return true;
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#endif
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return false;
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}
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auto Cartridge::loadBSMemory() -> bool {
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if(auto fp = platform->open(bsmemory.pathID, "manifest.bml", File::Read, File::Required)) {
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slotBSMemory.load(fp->reads());
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} else return false;
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loadBSMemory(slotBSMemory.document);
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return true;
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}
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auto Cartridge::loadSufamiTurboA() -> bool {
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if(auto fp = platform->open(sufamiturboA.pathID, "manifest.bml", File::Read, File::Required)) {
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slotSufamiTurboA.load(fp->reads());
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} else return false;
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loadSufamiTurboA(slotSufamiTurboA.document);
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return true;
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}
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auto Cartridge::loadSufamiTurboB() -> bool {
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if(auto fp = platform->open(sufamiturboB.pathID, "manifest.bml", File::Read, File::Required)) {
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slotSufamiTurboB.load(fp->reads());
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} else return false;
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loadSufamiTurboB(slotSufamiTurboB.document);
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return true;
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}
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auto Cartridge::save() -> void {
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saveCartridge(game.document);
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if(has.GameBoySlot) {
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saveGameBoy(slotGameBoy.document);
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}
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if(has.BSMemorySlot) {
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saveBSMemory(slotBSMemory.document);
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}
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if(has.SufamiTurboSlots) {
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saveSufamiTurboA(slotSufamiTurboA.document);
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saveSufamiTurboB(slotSufamiTurboB.document);
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}
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}
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auto Cartridge::unload() -> void {
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rom.reset();
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ram.reset();
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}
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}
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