mirror of https://github.com/bsnes-emu/bsnes.git
8023d9cbe8
byuu says: Changelog: - main menu renamed again (Library→System→Systems) - the 'Hidden' checkbox on system properties was moved to the main list as a 'Show' checkbox instead - the move up/move down buttons on the systems panel now function - added icons to indicate 'system' versus 'game boot' entries in the systems list I still didn't add ComboEdit to the Windows hiro port, so once again this will be Linux/BSD only. I polished the browse button for selecting a boot game. It'll use a list of all bootable media file extensions, so that if you double-click any supported game, it'll select it instead of going inside the folder. If you pick a non-bootable folder, like say a Sufami Turbo cartridge, it will go inside the folder instead, because it will treat it like any other regular folder. Having a checkbox next to text in the same cell doesn't work so well on lists that have an onActivate action. Say you tried to double-click the “Name” field on the Systems tab, it would toggle the checkbox twice before popping open the system properties editor window. So because of this, I made the show checkbox its own column. And for consistency, I did the same for the slot# on the cheat editor window. As a bit of really pedantic polish: if there are no systems enabled, then the main menu won't show the separator before the “Load ROM Image” option anymore. I think something is wrong with the Markup::Node::insert syntax, but I realized I have Markup::Node::swap, and just used that for the up/down arrows on the systems panel for now. But we should probably fix insert() at some point ... sigh. |
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GNUmakefile |