bsnes/bsnes/sfc/ppu
byuu 52d5b3e2a2 v114.2
Serialize SDD1 PEM
(fixes run-ahead in Star Ocean)
Dot PPU: calculate nameTableIndex and characterIndex from ppu.hcounter()
(fixes scanline glitch in Great Battle IV)
Dot PPU: do not latch BG H/V scroll registers
(fixes Air Strike Patrol raster effects)
(fixes Septentrion glitchy scanline)
2020-01-16 23:12:37 +09:00
..
counter v108.4 2019-08-02 04:45:06 +09:00
background.cpp v114.2 2020-01-16 23:12:37 +09:00
background.hpp v114.2 2020-01-16 23:12:37 +09:00
io.cpp Mosaic cleanups. 2020-01-16 05:26:56 +09:00
main.cpp v114.2 2020-01-16 23:12:37 +09:00
mode7.cpp v114.2 2020-01-16 23:12:37 +09:00
mosaic.cpp v114.1 2020-01-16 05:09:52 +09:00
mosaic.hpp v114.1 2020-01-16 05:09:52 +09:00
oam.cpp v108.7 2019-08-06 13:45:04 +09:00
object.cpp v112.2 2019-10-26 23:34:24 +09:00
object.hpp v111.2 2019-10-06 18:11:53 +09:00
ppu.cpp v114.1 2020-01-16 05:09:52 +09:00
ppu.hpp v114.1 2020-01-16 05:09:52 +09:00
screen.cpp v112.11 2019-12-02 19:54:03 +09:00
screen.hpp v109.5 2019-09-21 04:26:27 +09:00
serialization.cpp v114.2 2020-01-16 23:12:37 +09:00
window.cpp Update to bsnes v107r2 beta release. 2019-04-18 17:27:44 +10:00
window.hpp Update to bsnes v107r2 beta release. 2019-04-18 17:27:44 +10:00