mirror of https://github.com/bsnes-emu/bsnes.git
![]() Serialize SDD1 PEM (fixes run-ahead in Star Ocean) Dot PPU: calculate nameTableIndex and characterIndex from ppu.hcounter() (fixes scanline glitch in Great Battle IV) Dot PPU: do not latch BG H/V scroll registers (fixes Air Strike Patrol raster effects) (fixes Septentrion glitchy scanline) |
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.. | ||
counter | ||
background.cpp | ||
background.hpp | ||
io.cpp | ||
main.cpp | ||
mode7.cpp | ||
mosaic.cpp | ||
mosaic.hpp | ||
oam.cpp | ||
object.cpp | ||
object.hpp | ||
ppu.cpp | ||
ppu.hpp | ||
screen.cpp | ||
screen.hpp | ||
serialization.cpp | ||
window.cpp | ||
window.hpp |