mirror of https://github.com/bsnes-emu/bsnes.git
526df86ee6
On builds made with Xcode 11+ the current OpenGL context wasn't being properly configured anymore, resulting in shader compilation errors and a red screen. Explicitly calling makeCurrentContext fixes this. |
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.. | ||
opengl | ||
cgl.cpp | ||
direct3d.cpp | ||
directdraw.cpp | ||
gdi.cpp | ||
glx.cpp | ||
glx2.cpp | ||
video.cpp | ||
video.hpp | ||
wgl.cpp | ||
xshm.cpp | ||
xvideo.cpp |