mirror of https://github.com/bsnes-emu/bsnes.git
51e3fcd3fa
byuu says: Changelog: - sfc/ppu-fast: added a barebones background renderer; very incomplete Right now, the 2bpp Mega Man X2 splash screen is rendering correctly, but everything else looks really garbled. I'm thinking my tile cache conversions from 4bpp to bitmap pixels is wrong, but I'm not seeing any obvious issues. If anyone wants to take a look at it, I'd appreciate it. The renderer is mostly modeled after ppu-performance's. |
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docs | ||
genius | ||
higan | ||
hiro | ||
icarus | ||
libco | ||
nall | ||
ruby | ||
shaders | ||
.gitignore | ||
.gitlab-ci.yml | ||
CONTRIBUTING.md | ||
GPLv3.txt | ||
LICENSE.txt | ||
README.md | ||
README.txt | ||
mkdocs.yml |
README.md
The unofficial higan repository
higan emulates a number of classic video-game consoles of the 1980s and 1990s, allowing you to play classic games on a modern general-purpose computer.
This repository includes the source-code for stable and WIP releases of higan, starting during the development of v068. It also includes community-maintained documentation.
Basically,
apart from .gitignore
files,
anything in the
higan,
hiro,
icarus,
libco,
nall,
ruby,
or shaders
directories should be exactly as it appeared in official releases.
Everything else has been added for various reasons.
Official higan resources
Unofficial higan resources
- Documentation for the current stable version
- Source code repository archives official higan releases and WIP snapshots since approximately v067r21
- Latest WIP build for Windows
- Documentation for the latest WIP version