mirror of https://github.com/bsnes-emu/bsnes.git
4f7a269ba5
This corrects the reporting bit of HVBJOY to be set during the auto joypad polling sequence. This change will fix *SpellCraft - Aspects of Valor*. SpellCraft works by polling JOY1 nonstop once menus are entered on every scanline, so with incorrect HVBJOY bit 0 reporting, the game was thinking it was safe to read JOY1 during the auto joypad polling sequence, so partially shifted in results were being read back as valid. With this patch, you'll find that the game stops polling between V:225 H:130 and V:228 H:256, which is the auto polling time range. Before, it was polling during that time. As a result of this fix, the password menu can be accessed safely without it closing immediately. Fixes #86. |
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bsnes | ||
docs | ||
hiro | ||
libco | ||
nall | ||
ruby | ||
shaders | ||
sourcery | ||
.cirrus.yml | ||
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.gitignore | ||
CREDITS.md | ||
GPLv3.txt | ||
LICENSE.txt | ||
README.md | ||
mkdocs.yml | ||
update-subtrees.sh |
README.md
bsnes
bsnes is a multi-platform Super Nintendo (Super Famicom) emulator, originally developed by byuu, which focuses on performance, features, and ease of use.
Unique Features
- True Super Game Boy emulation (using the SameBoy core by Lior Halphon)
- HD mode 7 graphics with optional supersampling (by DerKoun)
- Low-level emulation of all SNES coprocessors (DSP-n, ST-01n, Cx4)
- Multi-threaded PPU graphics renderer
- Speed mode settings which retain smooth audio output (50%, 75%, 100%, 150%, 200%)
- Built-in games database with thousands of game entries
- Built-in cheat code database for hundreds of popular games (by mightymo)
- Built-in save state manager with screenshot previews and naming capabilities
- Customizable per-byte game mappings to support any cartridges, including prototype games
- 7-zip decompression support
- Extensive Satellaview emulation, including BS Memory flash write and wear-leveling emulation
- Optional higan game folder support (standard game ROM files are also fully supported!)
- Advanced mapping system allowing multiple bindings to every emulated input
Standard Features
- MSU1 support
- BPS and IPS soft-patching support
- Save states with undo and redo support (for reverting accidental saves and loads)
- OpenGL multi-pass pixel shaders
- Several built-in software filters, including HQ2x (by MaxSt) and snes_ntsc (by blargg)
- Adaptive sync and dynamic rate control for perfect audio/video synchronization
- Just-in-time input polling for minimal input latency
- Run-ahead support for removing internal game engine input latency
- Support for Direct3D exclusive mode video
- Support for WASAPI exclusive mode audio
- Periodic auto-saving of game saves
- Auto-saving of states when unloading games, and auto-resuming of states when reloading games
- Sprite limit disable support
- Cubic audio interpolation support
- Optional high-level emulation of most SNES coprocessors
- Optional emulation of flaws in older emulators for compatibility with older unofficial software
- CPU, SA1, and SuperFX overclocking support
- Frame advance support
- Screenshot support
- Cheat code search support
- Movie recording and playback support
- Rewind support
- HiDPI support
- Multi-monitor support
- Turbo support for controller inputs