bsnes is a Super Nintendo (SNES) emulator focused on performance, features, and ease of use.
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Asura 4f7a269ba5 sfc: Report auto joypad polling in the HVBJOY register.
This corrects the reporting bit of HVBJOY to be set during the auto joypad
polling sequence.

This change will fix *SpellCraft - Aspects of Valor*. SpellCraft works by
polling JOY1 nonstop once menus are entered on every scanline, so with incorrect
HVBJOY bit 0 reporting, the game was thinking it was safe to read JOY1 during
the auto joypad polling sequence, so partially shifted in results were being
read back as valid. With this patch, you'll find that the game stops polling
between V:225 H:130 and V:228 H:256, which is the auto polling time range.
Before, it was polling during that time. As a result of this fix, the password
menu can be accessed safely without it closing immediately.

Fixes #86.
2020-11-11 14:49:05 +11:00
.assets Make the README use local assets, not remotely-hosted ones. 2020-07-30 10:31:09 +10:00
.github/workflows Implement GitHub Actions Based CI. 2020-10-19 17:37:02 +11:00
bsnes sfc: Report auto joypad polling in the HVBJOY register. 2020-11-11 14:49:05 +11:00
docs Add a skeleton for bsnes user documentation. 2020-11-07 23:45:20 +11:00
hiro hiro/cocoa: Implement Application::setScreenSaver 2020-11-09 20:25:35 +11:00
libco Merge commit '5e109224fb3480d806e44d74587d052c7f88bf83' into master 2020-10-09 02:31:32 +11:00
nall Use XDG base directories 2020-11-10 17:59:14 +11:00
ruby correctly set O_NONBLOCK in OSS 2020-11-06 21:34:39 +11:00
shaders Added 17 new pixel shaders courtesy of hunterk porting and testing them. 2019-10-05 13:44:51 +09:00
sourcery v107.8 2019-07-17 21:11:46 +09:00
.cirrus.yml Prevent Debian packages from prompting for configuration. 2020-06-09 06:02:16 +10:00
.gitattributes Language detection fix attempt 1. 2019-10-12 15:47:34 +09:00
.gitignore hiro: qt.moc should be generated, not committed to the repo. 2020-09-18 22:31:17 +10:00
CREDITS.md Convert bsnes into a group project and relicense it to GPLv3 or later. 2020-03-23 00:57:29 +09:00
GPLv3.txt Update version and license 2017-10-24 23:37:22 -04:00
LICENSE.txt Use byuu.org/bsnes as the official homepage. 2020-10-27 23:21:19 +11:00
README.md Make the README use local assets, not remotely-hosted ones. 2020-07-30 10:31:09 +10:00
mkdocs.yml Add a skeleton for bsnes user documentation. 2020-11-07 23:45:20 +11:00
update-subtrees.sh Apply bsnes' customisations back on top of the upstream SameBoy source. 2020-10-12 18:40:44 +11:00

README.md

bsnes

bsnes logo

bsnes is a multi-platform Super Nintendo (Super Famicom) emulator, originally developed by byuu, which focuses on performance, features, and ease of use.

Unique Features

  • True Super Game Boy emulation (using the SameBoy core by Lior Halphon)
  • HD mode 7 graphics with optional supersampling (by DerKoun)
  • Low-level emulation of all SNES coprocessors (DSP-n, ST-01n, Cx4)
  • Multi-threaded PPU graphics renderer
  • Speed mode settings which retain smooth audio output (50%, 75%, 100%, 150%, 200%)
  • Built-in games database with thousands of game entries
  • Built-in cheat code database for hundreds of popular games (by mightymo)
  • Built-in save state manager with screenshot previews and naming capabilities
  • Customizable per-byte game mappings to support any cartridges, including prototype games
  • 7-zip decompression support
  • Extensive Satellaview emulation, including BS Memory flash write and wear-leveling emulation
  • Optional higan game folder support (standard game ROM files are also fully supported!)
  • Advanced mapping system allowing multiple bindings to every emulated input

Standard Features

  • MSU1 support
  • BPS and IPS soft-patching support
  • Save states with undo and redo support (for reverting accidental saves and loads)
  • OpenGL multi-pass pixel shaders
  • Several built-in software filters, including HQ2x (by MaxSt) and snes_ntsc (by blargg)
  • Adaptive sync and dynamic rate control for perfect audio/video synchronization
  • Just-in-time input polling for minimal input latency
  • Run-ahead support for removing internal game engine input latency
  • Support for Direct3D exclusive mode video
  • Support for WASAPI exclusive mode audio
  • Periodic auto-saving of game saves
  • Auto-saving of states when unloading games, and auto-resuming of states when reloading games
  • Sprite limit disable support
  • Cubic audio interpolation support
  • Optional high-level emulation of most SNES coprocessors
  • Optional emulation of flaws in older emulators for compatibility with older unofficial software
  • CPU, SA1, and SuperFX overclocking support
  • Frame advance support
  • Screenshot support
  • Cheat code search support
  • Movie recording and playback support
  • Rewind support
  • HiDPI support
  • Multi-monitor support
  • Turbo support for controller inputs

Nightly Builds

Preview

bsnes user interface bsnes running Bahamut Lagoon bsnes running Tengai Makyou Zero