mirror of https://github.com/bsnes-emu/bsnes.git
45 lines
886 B
C++
45 lines
886 B
C++
#pragma once
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struct ResampleCosine : Resampler {
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ResampleCosine(DSP& dsp) : Resampler(dsp) {}
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inline auto setFrequency() -> void;
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inline auto clear() -> void;
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inline auto sample() -> void;
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private:
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double fraction;
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double step;
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};
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auto ResampleCosine::setFrequency() -> void {
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fraction = 0.0;
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step = dsp.settings.frequency / frequency;
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}
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auto ResampleCosine::clear() -> void {
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fraction = 0.0;
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}
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auto ResampleCosine::sample() -> void {
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while(fraction <= 1.0) {
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double channel[dsp.settings.channels];
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for(auto n : range(dsp.settings.channels)) {
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double a = dsp.buffer.read(n, -1);
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double b = dsp.buffer.read(n, -0);
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double mu = fraction;
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mu = (1.0 - cos(mu * 3.14159265)) / 2.0;
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channel[n] = a * (1.0 - mu) + b * mu;
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}
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dsp.write(channel);
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fraction += step;
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}
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dsp.buffer.rdoffset++;
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fraction -= 1.0;
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}
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