#pragma once struct ResampleCosine : Resampler { ResampleCosine(DSP& dsp) : Resampler(dsp) {} inline auto setFrequency() -> void; inline auto clear() -> void; inline auto sample() -> void; private: double fraction; double step; }; auto ResampleCosine::setFrequency() -> void { fraction = 0.0; step = dsp.settings.frequency / frequency; } auto ResampleCosine::clear() -> void { fraction = 0.0; } auto ResampleCosine::sample() -> void { while(fraction <= 1.0) { double channel[dsp.settings.channels]; for(auto n : range(dsp.settings.channels)) { double a = dsp.buffer.read(n, -1); double b = dsp.buffer.read(n, -0); double mu = fraction; mu = (1.0 - cos(mu * 3.14159265)) / 2.0; channel[n] = a * (1.0 - mu) + b * mu; } dsp.write(channel); fraction += step; } dsp.buffer.rdoffset++; fraction -= 1.0; }