.. |
graphics
|
Allow displaying borders outside of SGB emulation, including borrowing SGB border. Allow not displaying SGB borders. (Todo: libretro support)
|
2020-02-08 13:28:46 +02:00 |
apu.c
|
Emulate CGB-C PCM read glitch, fix a potential noise volume envelope bug
|
2020-05-10 00:37:52 +03:00 |
apu.h
|
Emulate CGB-C PCM read glitch, fix a potential noise volume envelope bug
|
2020-05-10 00:37:52 +03:00 |
camera.c
|
Update old coding style
|
2020-04-09 14:32:52 +03:00 |
camera.h
|
Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code.
|
2017-04-17 20:16:17 +03:00 |
cheats.c
|
Allow more GameShark cheats
|
2020-05-19 01:24:02 +03:00 |
cheats.h
|
Fix libretro build
|
2020-04-25 15:12:10 +03:00 |
debugger.c
|
Console auto complete
|
2020-06-05 02:10:05 +03:00 |
debugger.h
|
Console auto complete
|
2020-06-05 02:10:05 +03:00 |
display.c
|
Better emulation of CGB’s first frame behavior
|
2020-05-30 01:25:21 +03:00 |
display.h
|
Add accurate frame blending option
|
2020-03-26 20:54:18 +02:00 |
gb.c
|
Made the command line debugger output “>” before inputs, added special magic sequence to break the debugger from stdin
|
2020-05-31 20:32:00 +03:00 |
gb.h
|
Merge pull request #261 from JL2210/ld-b-b
|
2020-05-31 00:55:17 +03:00 |
gb_struct_def.h
|
Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code.
|
2017-04-17 20:16:17 +03:00 |
joypad.c
|
Pass the SGB multiplayer tests
|
2019-09-14 12:31:52 +03:00 |
joypad.h
|
ICD JOYP write API
|
2019-07-16 21:42:57 +03:00 |
mbc.c
|
Fix potential memory corruption when execution malformed ROMs
|
2020-06-03 20:54:06 +03:00 |
mbc.h
|
HuC1 IR support
|
2020-05-13 22:21:31 +03:00 |
memory.c
|
Partial emulation of reading VRAM right after mode 3
|
2020-05-29 23:10:23 +03:00 |
memory.h
|
Merge bsnes’s changes
|
2019-08-16 17:38:43 +03:00 |
printer.c
|
Emulate serial bit shifting, update the serial API to use bits instead of bytes, update printer emulation and libretro to use the new API
|
2019-03-15 14:36:10 +02:00 |
printer.h
|
Emulate serial bit shifting, update the serial API to use bits instead of bytes, update printer emulation and libretro to use the new API
|
2019-03-15 14:36:10 +02:00 |
random.c
|
Don’t use libc’s random/rand
|
2019-06-14 16:49:41 +03:00 |
random.h
|
Don’t use libc’s random/rand
|
2019-06-14 16:49:41 +03:00 |
rewind.c
|
Include cleanup (#73)
|
2018-05-27 19:30:23 +03:00 |
rewind.h
|
Include cleanup (#73)
|
2018-05-27 19:30:23 +03:00 |
rumble.c
|
Rumble mode selection
|
2020-04-29 16:50:31 +03:00 |
rumble.h
|
Rumble mode selection
|
2020-04-29 16:50:31 +03:00 |
save_state.c
|
Merge branch 'master' into JoyKit
|
2020-04-29 15:52:03 +03:00 |
save_state.h
|
Added API to load/save states from RAM
|
2017-06-14 00:23:34 +03:00 |
sgb.c
|
Fixing inconsistent style
|
2020-04-24 20:37:57 +03:00 |
sgb.h
|
Allow displaying borders outside of SGB emulation, including borrowing SGB border. Allow not displaying SGB borders. (Todo: libretro support)
|
2020-02-08 13:28:46 +02:00 |
sm83_cpu.c
|
GB_debugger_break is for external APIs, not available on libretro builds
|
2020-05-31 01:01:06 +03:00 |
sm83_cpu.h
|
The CPU core of the Game Boy is (most likely) called SM83
|
2019-01-12 00:42:16 +02:00 |
sm83_disassembler.c
|
Fixing inconsistent style
|
2020-04-24 20:37:57 +03:00 |
symbol_hash.c
|
Allow more than 1 symbol per debug address
|
2020-05-07 00:12:35 +02:00 |
symbol_hash.h
|
Include cleanup (#73)
|
2018-05-27 19:30:23 +03:00 |
timing.c
|
Emulate HuC-3’s IR and RTC
|
2020-05-16 23:27:17 +03:00 |
timing.h
|
Emulate HuC-3’s IR and RTC
|
2020-05-16 23:27:17 +03:00 |