bsnes/higan/target-bsnes/program/utility.cpp

112 lines
3.5 KiB
C++

auto Program::initializeVideoDriver() -> void {
video = Video::create(settings["Video/Driver"].text());
video->setContext(presentation->viewport.handle());
video->setExclusive(false);
video->setBlocking(settings["Video/Blocking"].boolean());
if(video->ready()) {
presentation->clearViewport();
updateVideoShader();
}
video->onUpdate([&](uint width, uint height) {
if(!emulator->loaded()) presentation->clearViewport();
});
}
auto Program::initializeAudioDriver() -> void {
audio = Audio::create(settings["Audio/Driver"].text());
audio->setContext(presentation->viewport.handle());
audio->setExclusive(false);
audio->setBlocking(settings["Audio/Blocking"].boolean());
if(!audio->availableDevices().find(settings["Audio/Device"].text())) {
settings["Audio/Device"].setValue(audio->availableDevices()(0));
}
audio->setDevice(settings["Audio/Device"].text());
if(!audio->availableFrequencies().find(settings["Audio/Frequency"].real())) {
settings["Audio/Frequency"].setValue(audio->availableFrequencies()(0));
}
audio->setFrequency(settings["Audio/Frequency"].real());
if(!audio->availableLatencies().find(settings["Audio/Latency"].natural())) {
settings["Audio/Latency"].setValue(audio->availableLatencies()(0));
}
audio->setLatency(settings["Audio/Latency"].natural());
audio->setChannels(2);
}
auto Program::initializeInputDriver() -> void {
input = Input::create(settings["Input/Driver"].text());
input->setContext(presentation->viewport.handle());
}
auto Program::updateVideoShader() -> void {
if(settings["Video/Driver"].text() == "OpenGL"
&& settings["Video/Shader"].text() != "None"
&& settings["Video/Shader"].text() != "Blur"
) {
video->setSmooth(false);
video->setShader(settings["Video/Shader"].text());
} else {
video->setSmooth(settings["Video/Shader"].text() == "Blur");
video->setShader("");
}
}
auto Program::connectDevices() -> void {
for(auto& port : emulator->ports) {
auto path = string{"Emulator/", port.name}.replace(" ", "");
auto name = settings(path).text();
for(auto& device : port.devices) {
if(device.name == name) {
emulator->connect(port.id, device.id);
break;
}
}
}
}
auto Program::applyHacks() -> void {
bool fastPPU = settingsWindow->advanced.fastPPUOption.checked();
bool fastDSP = settingsWindow->advanced.fastDSPOption.checked();
auto label = superNintendo.label;
if(label == "AIR STRIKE PATROL" || label == "DESERT FIGHTER") fastPPU = false;
if(label == "KOUSHIEN_2") fastDSP = false;
emulator->set("Fast PPU", fastPPU);
emulator->set("Fast DSP", fastDSP);
}
auto Program::showMessage(string text) -> void {
statusTime = chrono::timestamp();
statusMessage = text;
}
auto Program::updateMessage() -> void {
uint64 currentTime = chrono::timestamp();
string text;
if((currentTime - statusTime) <= 2) {
text = statusMessage;
} else if(!emulator->loaded()) {
text = "No game loaded";
} else if(presentation->pauseEmulation.checked()) {
text = "Paused";
} else if(!focused() && settingsWindow->input.pauseEmulation.checked()) {
text = "Paused";
} else {
text = statusText;
}
if(text != presentation->statusBar.text()) {
presentation->statusBar.setText(text);
}
}
auto Program::focused() -> bool {
//exclusive mode creates its own top-level window: presentation window will not have focus
if(video->exclusive()) return true;
if(presentation && presentation->focused()) return true;
return false;
}