byuu says:
Changelog:
- hiro: added BrowserDialog::openObject() [match file *or* folder
by filters]
- hiro: BrowserDialog accept button is now disabled when it would
otherwise do nothing
- eg openFile without a folder to enter or file to open selected
- eg saveFile without a file name or with a file name that matches
a folder name
- bsnes: added support for gamepaks (game folders)
- bsnes: store all save states inside per-game .bsz (ZIP) archives
instead of .bst/ folders
- this reduces the number of state files from 10+ to 1; without
having folders sort before files
- hiro: both gtk2 and gtk3 now use cairo to render Canvas; supports
sx,sy [BearOso]
- higan, bsnes: fast PPU/DSP are now run-time options instead of
compile-time options
- bsnes: disable fast PPU when loading Air Strike Patrol / Desert
Fighter
- bsnes: disable fast DSP when loading Koushien 2
- bsnes: added options to advanced panel to disable fast PPU and/or
fast DSP
byuu says:
Changelog:
- ruby/video: implement onUpdate() callback to signal when redraws are
necessary
- ruby/video/GLX,GLX2,XVideo,XShm: implement onUpdate() support
- bsnes: implement Video::onUpdate() support to redraw Viewport icon
as needed
- bsnes: save RAM before ruby driver changes
- sfc/sa1: clip signed multiplication to 32-bit [Jonas Quinn]
- sfc/sa1: handle negative dividends in division [Jonas Quinn]
- hiro/gtk3: a few improvements
- bsnes: added empty stub video and audio settings panels
- bsnes: restructured advanced settings panel
- bsnes: experiment: input/hotkeys name column bolded and colored for
increased visual distinction
- bsnes: added save button to state manager
byuu says:
Changelog:
- nall: merged Path::config() and Path::local() to Path::userData()
- ~/.local/share or %appdata or ~/Library/ApplicationSupport
- higan, bsnes: render main window icon onto viewport instead of
canvas
- should hopefully fix a brief flickering glitch that appears on
Windows
- icarus: improved Super Famicom heuristics for Starfox / Starwing RAM
- ruby/Direct3D: handle viewport size changes in lock() instead of
output()
- fixes icon disappearing when resizing main window
- hiro/Windows: remove WS_DISABLED from StatusBar to fix window
resize grip
- this is experimental: I initially used WS_DISABLED to work
around a focus bug
- yet trying things now, said bug seems(?) to have gone away at
some point ...
- bsnes: added advanced settings panel with real-time driver change
support
I'd like feedback on the real-time driver change, for possible
consideration into adding this to higan as well.
Some drivers just crash, it's a fact of life. The ASIO driver in
particular likes to crash inside the driver itself, without any error
messages ever returned to try and catch.
When you try to change a driver with a game loaded, it gives you a scary
warning, asking if you want to proceed.
When you change a driver, it sets a crash flag, and if the driver
crashes while initializing, then restarting bsnes will disable the
errant driver. If it fails in a recoverable way, then it sets the driver
to “None” and warns you that the driver cannot be used.
What I'm thinking of further adding is to call emulator→save() to
write out the save RAM contents beforehand (although the periodic
auto-saving RAM will handle this anyway when it's enabled), and possibly
it might be wise to capture an emulator save state, although those can't
be taken without advancing the emulator to the next frame, so that might
not be a good idea.
I'm also thinking we should show some kind of message somewhere when a
driver is set to “None”. The status bar can be hidden, so perhaps on the
title bar? Or maybe just a warning on startup that a driver is set to
“None”.
byuu says:
Changelog:
- bsnes:
- added full input mapping support (multi-mapping, digital+analog
inputs, rumble, hotkeys, etc)
- can now load multi-part games (eg Super Game Boy) from the
command-line
- added recent games menu with list clear function; supports
multi-part games (sorting logic incomplete)
- added automatic binding of gamepads on new configuration files
- added view scaling support with aspect correction, overscan
cropping, and integral scaling modes
- added video shader support
- added status bar (can be hidden)
- added save states (both menu and hotkeys)
- added fullscreen mode support
- added support for loading compressed (ZIP) archives for any
supported media type (SNES, GB, etc)
- added frame counter
- added auto-memory saving
- added pause / block-input modes when main window loses focus
- added --fullscreen command-line option to start bsnes in
fullscreen mode
- added input settings panel
- added hotkeys settings panel
- added path settings panel (paths aren't actually used set, but
can be assigned)
- higan: fixed macOS install rule [Sintendo]
- higan: minor UI code cleanups
- nall: renamed Processor to Architecture to fix macOS builds
[Sintendo]
Yeah, you read right: recent games menu, path settings. And dynamic rate
control + screensaver suppression is on the todo list. I'm not fucking
around this time. I really want to make something special here.
byuu says:
Changelog:
* yes.
But seriously, a list of changes on a pre-alpha GUI is going to get annoying.
Basically, work on embedding stuff in the binary, firmware loading (both
appended to the ROM and in a firmware/ subfolder) added, SGB games can be
loaded, config file holds more values for driver settings, added ruby drivers to
other platforms, etc.
byuu says:
Changelog:
- bsnes: work on the new GUI; can load games now, but no input support
yet
- icarus: heuristics game/label uses filename instead of internal
header name