mirror of https://github.com/bsnes-emu/bsnes.git
72 lines
1.3 KiB
C++
72 lines
1.3 KiB
C++
#include <fc/fc.hpp>
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namespace Famicom {
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#include "video.cpp"
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#include "serialization.cpp"
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System system;
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auto System::loaded() const -> bool { return _loaded; }
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auto System::run() -> void {
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scheduler.enter();
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}
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auto System::runToSave() -> void {
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scheduler.synchronize(ppu.thread);
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scheduler.synchronize(cpu.thread);
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scheduler.synchronize(apu.thread);
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scheduler.synchronize(cartridge.thread);
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}
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auto System::load() -> void {
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interface->loadRequest(ID::SystemManifest, "manifest.bml", true);
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auto document = BML::unserialize(information.manifest);
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cartridge.load();
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serializeInit();
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_loaded = true;
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}
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auto System::unload() -> void {
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if(!loaded()) return;
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cartridge.unload();
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_loaded = false;
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}
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auto System::power() -> void {
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cartridge.power();
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cpu.power();
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apu.power();
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ppu.power();
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input.reset();
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reset();
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}
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auto System::reset() -> void {
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Emulator::video.reset();
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Emulator::video.setInterface(interface);
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configureVideoPalette();
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configureVideoEffects();
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Emulator::audio.reset();
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Emulator::audio.setInterface(interface);
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cartridge.reset();
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cpu.reset();
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apu.reset();
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ppu.reset();
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input.reset();
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scheduler.reset();
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}
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auto System::init() -> void {
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assert(interface != nullptr);
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input.connect(0, Input::Device::Joypad);
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input.connect(1, Input::Device::None);
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}
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auto System::term() -> void {
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}
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}
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