#include namespace Famicom { #include "video.cpp" #include "serialization.cpp" System system; auto System::loaded() const -> bool { return _loaded; } auto System::run() -> void { scheduler.enter(); } auto System::runToSave() -> void { scheduler.synchronize(ppu.thread); scheduler.synchronize(cpu.thread); scheduler.synchronize(apu.thread); scheduler.synchronize(cartridge.thread); } auto System::load() -> void { interface->loadRequest(ID::SystemManifest, "manifest.bml", true); auto document = BML::unserialize(information.manifest); cartridge.load(); serializeInit(); _loaded = true; } auto System::unload() -> void { if(!loaded()) return; cartridge.unload(); _loaded = false; } auto System::power() -> void { cartridge.power(); cpu.power(); apu.power(); ppu.power(); input.reset(); reset(); } auto System::reset() -> void { Emulator::video.reset(); Emulator::video.setInterface(interface); configureVideoPalette(); configureVideoEffects(); Emulator::audio.reset(); Emulator::audio.setInterface(interface); cartridge.reset(); cpu.reset(); apu.reset(); ppu.reset(); input.reset(); scheduler.reset(); } auto System::init() -> void { assert(interface != nullptr); input.connect(0, Input::Device::Joypad); input.connect(1, Input::Device::None); } auto System::term() -> void { } }