mirror of https://github.com/bsnes-emu/bsnes.git
46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
#include <nall/nall.hpp>
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using namespace nall;
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#include <hiro/hiro.hpp>
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using namespace hiro;
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#include "settings.cpp"
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Settings settings;
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#include "heuristics/famicom.hpp"
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#include "heuristics/super-famicom.hpp"
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#include "heuristics/game-boy.hpp"
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#include "heuristics/game-boy-advance.hpp"
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#include "heuristics/bsx-satellaview.hpp"
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#include "heuristics/sufami-turbo.hpp"
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#include "core/core.hpp"
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#include "core/core.cpp"
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#include "core/famicom.cpp"
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#include "core/super-famicom.cpp"
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#include "core/game-boy.cpp"
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#include "core/game-boy-color.cpp"
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#include "core/game-boy-advance.cpp"
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#include "core/bsx-satellaview.cpp"
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#include "core/sufami-turbo.cpp"
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Icarus icarus;
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#include "ui/ui.hpp"
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#include "ui/scan-dialog.cpp"
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#include "ui/import-dialog.cpp"
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#include "ui/error-dialog.cpp"
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#include <nall/main.hpp>
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auto nall::main(lstring args) -> void {
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if(args.size() == 3 && args[1] == "-m") {
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if(!directory::exists(args[2])) return print("error: directory not found\n");
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return print(icarus.manifest(args[2]));
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}
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new ScanDialog;
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new ImportDialog;
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new ErrorDialog;
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scanDialog->show();
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Application::run();
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}
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