bsnes/icarus
Tim Allen 0fe55e3f5b Update to v095r03 release and icarus 20151107.
byuu says:

Note: you will need the new icarus (and please use the "no manifest"
system) to run GBA games with this WIP.

Changelog:
- fixed caching of r(d) to pass armwrestler tests [Jonas Quinn]
- DMA to/from GBA BIOS should fail [Cydrak]
- fixed sign-extend and rotate on ldrs instructions [Cydrak]
- fixed 8-bit SRAM reading/writing [byuu]
- refactored GBA/cartridge
  - cartridge/rom,ram.type is now cartridge/mrom,sram,eeprom,flash
  - things won't crash horribly if you specify a RAM size larger than
    the largest legal size in the manifest
  - specialized MROM / SRAM classes replace all the shared read/write
    functions that didn't work right anyway
- there's a new ruby/video.glx2 driver, which is not enabled by default
  - use this if you are running Linux/BSD, but don't have OpenGL 3.2 yet
  - I'm not going to support OpenGL2 on Windows/OS X, because these OSes
    don't ship ancient video card drivers
- probably more. What am I, clairvoyant? :P

For endrift's tests, this gets us to 1348/1552 memory and 1016/1260
timing. Overall, this puts us back in second place. Only no$ is ahead
on memory, but bgba is even more ahead on timing.
2015-11-10 22:11:29 +11:00
..
core Update to icarus_20151002. 2015-10-03 16:25:39 +10:00
database Update to icarus_20151002. 2015-10-03 16:25:39 +10:00
heuristics Update to v095r03 release and icarus 20151107. 2015-11-10 22:11:29 +11:00
obj Added icarus 20150821. 2015-08-21 21:29:53 +10:00
ui Update to icarus_20151002. 2015-10-03 16:25:39 +10:00
GNUmakefile Update to v095 release. 2015-10-08 22:04:42 +11:00
icarus.cpp Added icarus 20150821. 2015-08-21 21:29:53 +10:00
settings.cpp Update to v094r44 release. 2015-10-01 20:00:28 +10:00