bsnes/higan/sfc/ppu
Tim Allen 3dce3aa3c8 Update to v104r11 release.
byuu says:

Changelog:

  - sfc/ppu/background: minor code cleanup and simplification
  - sfc/ppu/background: $2106 MOSAIC register was implemented
    incorrectly
  - sfc/ppu/background: fixed mosaic effects in hires mode (temporary
    fix)
  - sfc/ppu/background: fixed mosaic effects in interlace mode [Cydrak]

Errata:

  - sfc/ppu/background/background.cpp:48: should be
    `if(!mosaic.enable) {`

Turns out there is only one mosaic size, and the other four bits are
per-BG mosaic enable. This matters a lot for hires/interlace, as
mosaicSize=0 (2x2) is not the same thing as mosaicEnable=false (1x1).

Although I've now implemented this, I really don't like how my mosaic
implementation works right now. I tried to redesign the entire system,
and completely failed. So I started over from v104r10 again and instead
went with a more evolutionary improvement for now. I'll keep trying.

Also, the combination of mosaic + offset-per-tile is still sketchy, as
is mode 6 offset-per-tile. I'll get to those in the future as well.
2017-09-05 10:56:52 +10:00
..
background Update to v104r11 release. 2017-09-05 10:56:52 +10:00
counter Update to v103r04 release. 2017-06-30 14:17:23 +10:00
object Update to v104r04 release. 2017-08-24 12:45:24 +10:00
screen Update to v104r05 release. 2017-08-25 00:24:34 +10:00
window Update to v104r04 release. 2017-08-24 12:45:24 +10:00
io.cpp Update to v104r11 release. 2017-09-05 10:56:52 +10:00
ppu.cpp Update to v104r05 release. 2017-08-25 00:24:34 +10:00
ppu.hpp Update to v103r13 release. 2017-07-12 18:24:27 +10:00
serialization.cpp Update to v104r11 release. 2017-09-05 10:56:52 +10:00