mirror of https://github.com/bsnes-emu/bsnes.git
71 lines
1.5 KiB
C++
71 lines
1.5 KiB
C++
#include <SDL/SDL.h>
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#include <sys/ipc.h>
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#include <sys/shm.h>
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#include "keyboard/xlib.cpp"
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#include "mouse/xlib.cpp"
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#include "joypad/sdl.cpp"
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struct InputSDL : Input {
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InputSDL() : _keyboard(*this), _mouse(*this), _joypad(*this) { initialize(); }
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~InputSDL() { terminate(); }
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auto ready() -> bool { return _ready; }
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auto context() -> uintptr { return _context; }
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auto setContext(uintptr context) -> bool {
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if(_context == context) return true;
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_context = context;
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return initialize();
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}
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auto acquired() -> bool {
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return _mouse.acquired();
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}
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auto acquire() -> bool {
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return _mouse.acquire();
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}
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auto release() -> bool {
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return _mouse.release();
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}
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auto poll() -> vector<shared_pointer<HID::Device>> {
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vector<shared_pointer<HID::Device>> devices;
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_keyboard.poll(devices);
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_mouse.poll(devices);
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_joypad.poll(devices);
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return devices;
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}
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auto rumble(uint64_t id, bool enable) -> bool {
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return false;
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}
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private:
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auto initialize() -> bool {
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terminate();
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if(!_context) return false;
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if(!_keyboard.initialize()) return false;
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if(!_mouse.initialize(_context)) return false;
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if(!_joypad.initialize()) return false;
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return _ready = true;
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}
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auto terminate() -> void {
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_ready = false;
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_keyboard.terminate();
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_mouse.terminate();
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_joypad.terminate();
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}
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bool _ready = false;
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uintptr _context = 0;
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InputKeyboardXlib _keyboard;
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InputMouseXlib _mouse;
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InputJoypadSDL _joypad;
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};
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