#include #include #include #include "keyboard/xlib.cpp" #include "mouse/xlib.cpp" #include "joypad/sdl.cpp" struct InputSDL : Input { InputSDL() : _keyboard(*this), _mouse(*this), _joypad(*this) { initialize(); } ~InputSDL() { terminate(); } auto ready() -> bool { return _ready; } auto context() -> uintptr { return _context; } auto setContext(uintptr context) -> bool { if(_context == context) return true; _context = context; return initialize(); } auto acquired() -> bool { return _mouse.acquired(); } auto acquire() -> bool { return _mouse.acquire(); } auto release() -> bool { return _mouse.release(); } auto poll() -> vector> { vector> devices; _keyboard.poll(devices); _mouse.poll(devices); _joypad.poll(devices); return devices; } auto rumble(uint64_t id, bool enable) -> bool { return false; } private: auto initialize() -> bool { terminate(); if(!_context) return false; if(!_keyboard.initialize()) return false; if(!_mouse.initialize(_context)) return false; if(!_joypad.initialize()) return false; return _ready = true; } auto terminate() -> void { _ready = false; _keyboard.terminate(); _mouse.terminate(); _joypad.terminate(); } bool _ready = false; uintptr _context = 0; InputKeyboardXlib _keyboard; InputMouseXlib _mouse; InputJoypadSDL _joypad; };