mirror of https://github.com/bsnes-emu/bsnes.git
38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
GameBoyColorInterface::GameBoyColorInterface() {
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information.manufacturer = "Nintendo";
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information.name = "Game Boy Color";
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information.overscan = false;
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media.append({ID::GameBoyColor, "Game Boy Color", "gbc"});
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}
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auto GameBoyColorInterface::videoColors() -> uint32 {
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return 1 << 15;
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}
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auto GameBoyColorInterface::videoColor(uint32 color) -> uint64 {
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uint r = color.bits( 0, 4);
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uint g = color.bits( 5, 9);
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uint b = color.bits(10,14);
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uint64_t R = image::normalize(r, 5, 16);
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uint64_t G = image::normalize(g, 5, 16);
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uint64_t B = image::normalize(b, 5, 16);
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if(settings.colorEmulation) {
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R = (r * 26 + g * 4 + b * 2);
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G = ( g * 24 + b * 8);
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B = (r * 6 + g * 4 + b * 22);
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R = image::normalize(min(960, R), 10, 16);
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G = image::normalize(min(960, G), 10, 16);
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B = image::normalize(min(960, B), 10, 16);
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}
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return R << 32 | G << 16 | B << 0;
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}
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auto GameBoyColorInterface::load(uint id) -> bool {
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if(id == ID::GameBoyColor) return system.load(this, System::Model::GameBoyColor);
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return false;
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}
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