GameBoyColorInterface::GameBoyColorInterface() { information.manufacturer = "Nintendo"; information.name = "Game Boy Color"; information.overscan = false; media.append({ID::GameBoyColor, "Game Boy Color", "gbc"}); } auto GameBoyColorInterface::videoColors() -> uint32 { return 1 << 15; } auto GameBoyColorInterface::videoColor(uint32 color) -> uint64 { uint r = color.bits( 0, 4); uint g = color.bits( 5, 9); uint b = color.bits(10,14); uint64_t R = image::normalize(r, 5, 16); uint64_t G = image::normalize(g, 5, 16); uint64_t B = image::normalize(b, 5, 16); if(settings.colorEmulation) { R = (r * 26 + g * 4 + b * 2); G = ( g * 24 + b * 8); B = (r * 6 + g * 4 + b * 22); R = image::normalize(min(960, R), 10, 16); G = image::normalize(min(960, G), 10, 16); B = image::normalize(min(960, B), 10, 16); } return R << 32 | G << 16 | B << 0; } auto GameBoyColorInterface::load(uint id) -> bool { if(id == ID::GameBoyColor) return system.load(this, System::Model::GameBoyColor); return false; }