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//DIP switch
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//used for Nintendo Super System emulation
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#include <sfc/sfc.hpp>
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namespace SuperFamicom {
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#include "serialization.cpp"
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DIP dip;
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auto DIP::power() -> void {
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}
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auto DIP::read(uint24, uint8) -> uint8 {
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return value;
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}
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auto DIP::write(uint24, uint8) -> void {
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}
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}
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