mirror of https://github.com/bsnes-emu/bsnes.git
3d34517f3e
byuu says: This release adds ikari's Cx4 notes to bsnes. It fixes the MMX2 intro's boss fight sequence to be frame perfect to real hardware. It's also very slightly faster than before. I've also added an option to toggle the CPU↔coprocessor cycle synchronization to the emulation settings panel, so you don't have to recompile to get the more accurate SA1 timings. I'm most likely going to default this to disabled in bsnes, and *maybe* enabled in higan out of the box. StaticRAM (wasn't used) and MappedRAM are gone from the Super Famicom core. Instead, there's now ReadableMemory, WritableMemory, and ProtectedMemory (WritableMemory with a toggle for write protection.) Cartridge::loadMap now takes a template Memory object, which bypasses an extra virtual function call on memory accesses, but it doesn't really impact speed much. Whatever. |
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docs | ||
genius | ||
higan | ||
hiro | ||
icarus | ||
libco | ||
nall | ||
ruby | ||
shaders | ||
.gitignore | ||
.gitlab-ci.yml | ||
CONTRIBUTING.md | ||
GPLv3.txt | ||
LICENSE.txt | ||
README.md | ||
README.txt | ||
mkdocs.yml |
README.md
The unofficial higan repository
higan emulates a number of classic video-game consoles of the 1980s and 1990s, allowing you to play classic games on a modern general-purpose computer.
This repository includes the source-code for stable and WIP releases of higan, starting during the development of v068. It also includes community-maintained documentation.
Basically,
apart from .gitignore
files,
anything in the
higan,
hiro,
icarus,
libco,
nall,
ruby,
or shaders
directories should be exactly as it appeared in official releases.
Everything else has been added for various reasons.
Official higan resources
Unofficial higan resources
- Documentation for the current stable version
- Source code repository archives official higan releases and WIP snapshots since approximately v067r21
- Latest WIP build for Windows
- Documentation for the latest WIP version