bsnes/hiro/core/mouse-cursor.cpp

34 lines
764 B
C++

#if defined(Hiro_MouseCursor)
const string MouseCursor::Default = "";
const string MouseCursor::Hand = "{hand}";
const string MouseCursor::HorizontalResize = "{horizontal-resize}";
const string MouseCursor::VerticalResize = "{vertical-resize}";
MouseCursor::MouseCursor(const string& name) {
setName(name);
}
MouseCursor::operator bool() const {
return state.name;
}
auto MouseCursor::operator==(const MouseCursor& source) const -> bool {
return name() == source.name();
}
auto MouseCursor::operator!=(const MouseCursor& source) const -> bool {
return name() != source.name();
}
auto MouseCursor::name() const -> string {
return state.name;
}
auto MouseCursor::setName(const string& name) -> type& {
state.name = name;
return *this;
}
#endif