mirror of https://github.com/bsnes-emu/bsnes.git
34 lines
764 B
C++
34 lines
764 B
C++
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#if defined(Hiro_MouseCursor)
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const string MouseCursor::Default = "";
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const string MouseCursor::Hand = "{hand}";
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const string MouseCursor::HorizontalResize = "{horizontal-resize}";
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const string MouseCursor::VerticalResize = "{vertical-resize}";
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MouseCursor::MouseCursor(const string& name) {
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setName(name);
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}
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MouseCursor::operator bool() const {
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return state.name;
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}
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auto MouseCursor::operator==(const MouseCursor& source) const -> bool {
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return name() == source.name();
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}
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auto MouseCursor::operator!=(const MouseCursor& source) const -> bool {
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return name() != source.name();
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}
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auto MouseCursor::name() const -> string {
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return state.name;
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}
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auto MouseCursor::setName(const string& name) -> type& {
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state.name = name;
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return *this;
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}
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#endif
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