mirror of https://github.com/bsnes-emu/bsnes.git
82 lines
1.8 KiB
C++
82 lines
1.8 KiB
C++
namespace MasterSystem {
|
|
|
|
struct ID {
|
|
enum : uint {
|
|
System,
|
|
MasterSystem,
|
|
GameGear,
|
|
};
|
|
|
|
struct Port { enum : uint {
|
|
Hardware,
|
|
Controller1,
|
|
Controller2,
|
|
};};
|
|
|
|
struct Device { enum : uint {
|
|
None,
|
|
MasterSystemControls,
|
|
GameGearControls,
|
|
Gamepad,
|
|
};};
|
|
};
|
|
|
|
struct Interface : Emulator::Interface {
|
|
Interface();
|
|
|
|
auto manifest() -> string override;
|
|
auto title() -> string override;
|
|
|
|
auto loaded() -> bool override;
|
|
auto save() -> void override;
|
|
auto unload() -> void override;
|
|
|
|
auto connect(uint port, uint device) -> void override;
|
|
auto power() -> void override;
|
|
auto run() -> void override;
|
|
|
|
auto serialize() -> serializer override;
|
|
auto unserialize(serializer&) -> bool override;
|
|
|
|
auto cheatSet(const string_vector&) -> void override;
|
|
|
|
auto cap(const string& name) -> bool override;
|
|
auto get(const string& name) -> any override;
|
|
auto set(const string& name, const any& value) -> bool override;
|
|
};
|
|
|
|
struct MasterSystemInterface : Interface {
|
|
using Emulator::Interface::load;
|
|
|
|
MasterSystemInterface();
|
|
|
|
auto videoSize() -> VideoSize override;
|
|
auto videoSize(uint width, uint height, bool arc) -> VideoSize override;
|
|
auto videoColors() -> uint32 override;
|
|
auto videoColor(uint32 color) -> uint64 override;
|
|
|
|
auto load(uint id) -> bool override;
|
|
};
|
|
|
|
struct GameGearInterface : Interface {
|
|
using Emulator::Interface::load;
|
|
|
|
GameGearInterface();
|
|
|
|
auto videoSize() -> VideoSize override;
|
|
auto videoSize(uint width, uint height, bool arc) -> VideoSize override;
|
|
auto videoColors() -> uint32 override;
|
|
auto videoColor(uint32 color) -> uint64 override;
|
|
|
|
auto load(uint id) -> bool override;
|
|
};
|
|
|
|
struct Settings {
|
|
uint controllerPort1 = 0;
|
|
uint controllerPort2 = 0;
|
|
};
|
|
|
|
extern Settings settings;
|
|
|
|
}
|