bsnes/snesreader/unrar
Tim Allen a59ecb3dd4 Include all the code from the bsnes v068 tarball.
byuu describes the changes since v067:

This release officially introduces the accuracy and performance cores,
alongside the previously-existing compatibility core. The accuracy core
allows the most accurate SNES emulation ever seen, with every last
processor running at the lowest possible clock synchronization level.
The performance core allows slower computers the chance to finally use
bsnes. It is capable of attaining 60fps in standard games even on an
entry-level Intel Atom processor, commonly found in netbooks.

The accuracy core is absolutely not meant for casual gaming at all. It
is meant solely for getting as close to 100% perfection as possible, no
matter the cost to speed. It should only be used for testing,
development or debugging.

The compatibility core is identical to bsnes v067 and earlier, but is
now roughly 10% faster. This is the default and recommended core for
casual gaming.

The performance core contains an entirely new S-CPU core, with
range-tested IRQs; and uses blargg's heavily-optimized S-DSP core
directly. Although there are very minor accuracy tradeoffs to increase
speed, I am confident that the performance core is still more accurate
and compatible than any other SNES emulator. The S-CPU, S-SMP, S-DSP,
SuperFX and SA-1 processors are all clock-based, just as in the accuracy
and compatibility cores; and as always, there are zero game-specific
hacks. Its compatibility is still well above 99%, running even the most
challenging games flawlessly.

If you have held off from using bsnes in the past due to its system
requirements, please give the performance core a try. I think you will
be impressed. I'm also not finished: I believe performance can be
increased even further.

I would also strongly suggest Windows Vista and Windows 7 users to take
advantage of the new XAudio2 driver by OV2. Not only does it give you
a performance boost, it also lowers latency and provides better sound by
way of skipping an API emulation layer.

Changelog:
- Split core into three profiles: accuracy, compatibility and
  performance
- Accuracy core now takes advantage of variable-bitlength integers (eg
  uint24_t)
- Performance core uses a new S-CPU core, written from scratch for speed
- Performance core uses blargg's snes_dsp library for S-DSP emulation
- Binaries are now compiled using GCC 4.5
- Added a workaround in the SA-1 core for a bug in GCC 4.5+
- The clock-based S-PPU renderer has greatly improved OAM emulation;
  fixing Winter Gold and Megalomania rendering issues
- Corrected pseudo-hires color math in the clock-based S-PPU renderer;
  fixing Super Buster Bros backgrounds
- Fixed a clamping bug in the Cx4 16-bit triangle operation [Jonas
  Quinn]; fixing Mega Man X2 "gained weapon" star background effect
- Updated video renderer to properly handle mixed-resolution screens
  with interlace enabled; fixing Air Strike Patrol level briefing screen
- Added mightymo's 2010-08-19 cheat code pack
- Windows port: added XAudio2 output support [OV2]
- Source: major code restructuring; virtual base classes for processor
- cores removed, build system heavily modified, etc.
2010-10-20 22:30:34 +11:00
..
archive.cpp Include all the code from the bsnes v068 tarball. 2010-10-20 22:30:34 +11:00
archive.hpp Include all the code from the bsnes v068 tarball. 2010-10-20 22:30:34 +11:00
arcread.cpp Include all the code from the bsnes v068 tarball. 2010-10-20 22:30:34 +11:00
array.hpp Include all the code from the bsnes v068 tarball. 2010-10-20 22:30:34 +11:00
changes.txt Include all the code from the bsnes v068 tarball. 2010-10-20 22:30:34 +11:00
coder.cpp Include all the code from the bsnes v068 tarball. 2010-10-20 22:30:34 +11:00
coder.hpp Include all the code from the bsnes v068 tarball. 2010-10-20 22:30:34 +11:00
compress.hpp Include all the code from the bsnes v068 tarball. 2010-10-20 22:30:34 +11:00
crc.cpp Include all the code from the bsnes v068 tarball. 2010-10-20 22:30:34 +11:00
encname.cpp Include all the code from the bsnes v068 tarball. 2010-10-20 22:30:34 +11:00
encname.hpp Include all the code from the bsnes v068 tarball. 2010-10-20 22:30:34 +11:00
extract.cpp Include all the code from the bsnes v068 tarball. 2010-10-20 22:30:34 +11:00
getbits.cpp Include all the code from the bsnes v068 tarball. 2010-10-20 22:30:34 +11:00
getbits.hpp Include all the code from the bsnes v068 tarball. 2010-10-20 22:30:34 +11:00
headers.hpp Include all the code from the bsnes v068 tarball. 2010-10-20 22:30:34 +11:00
license.txt Include all the code from the bsnes v068 tarball. 2010-10-20 22:30:34 +11:00
model.cpp Include all the code from the bsnes v068 tarball. 2010-10-20 22:30:34 +11:00
model.hpp Include all the code from the bsnes v068 tarball. 2010-10-20 22:30:34 +11:00
rar.hpp Include all the code from the bsnes v068 tarball. 2010-10-20 22:30:34 +11:00
rarvm.cpp Include all the code from the bsnes v068 tarball. 2010-10-20 22:30:34 +11:00
rarvm.hpp Include all the code from the bsnes v068 tarball. 2010-10-20 22:30:34 +11:00
rarvmtbl.cpp Include all the code from the bsnes v068 tarball. 2010-10-20 22:30:34 +11:00
rawread.cpp Include all the code from the bsnes v068 tarball. 2010-10-20 22:30:34 +11:00
rawread.hpp Include all the code from the bsnes v068 tarball. 2010-10-20 22:30:34 +11:00
readme.txt Include all the code from the bsnes v068 tarball. 2010-10-20 22:30:34 +11:00
suballoc.cpp Include all the code from the bsnes v068 tarball. 2010-10-20 22:30:34 +11:00
suballoc.hpp Include all the code from the bsnes v068 tarball. 2010-10-20 22:30:34 +11:00
technote.txt Include all the code from the bsnes v068 tarball. 2010-10-20 22:30:34 +11:00
unicode.cpp Include all the code from the bsnes v068 tarball. 2010-10-20 22:30:34 +11:00
unicode.hpp Include all the code from the bsnes v068 tarball. 2010-10-20 22:30:34 +11:00
unpack.cpp Include all the code from the bsnes v068 tarball. 2010-10-20 22:30:34 +11:00
unpack.hpp Include all the code from the bsnes v068 tarball. 2010-10-20 22:30:34 +11:00
unpack15.cpp Include all the code from the bsnes v068 tarball. 2010-10-20 22:30:34 +11:00
unpack20.cpp Include all the code from the bsnes v068 tarball. 2010-10-20 22:30:34 +11:00
unrar.cpp Include all the code from the bsnes v068 tarball. 2010-10-20 22:30:34 +11:00
unrar.h Include all the code from the bsnes v068 tarball. 2010-10-20 22:30:34 +11:00
unrar_misc.cpp Include all the code from the bsnes v068 tarball. 2010-10-20 22:30:34 +11:00
unrar_open.cpp Include all the code from the bsnes v068 tarball. 2010-10-20 22:30:34 +11:00
whatsnew.txt Include all the code from the bsnes v068 tarball. 2010-10-20 22:30:34 +11:00

readme.txt

                       Portable UnRAR version


   1. General

   This package includes freeware Unrar C++ source and a few makefiles
   (makefile.bcc, makefile.msc+msc.dep, makefile.unix). Unrar source
   is subset of RAR and generated from RAR source automatically,
   by a small program removing blocks like '#ifndef UNRAR ... #endif'.
   Such method is not perfect and you may find some RAR related
   stuff unnecessary in Unrar, especially in header files.

   If you wish to port Unrar to a new platform, you may need to edit
   '#define LITTLE_ENDIAN' in os.hpp and data type definitions
   in rartypes.hpp.

   if computer architecture does not allow not aligned data access,
   you need to undefine ALLOW_NOT_ALIGNED_INT and define
   STRICT_ALIGNMENT_REQUIRED in os.h. Note that it will increase memory
   requirements.

   If you use Borland C++ makefile (makefile.bcc), you need to define
   BASEPATHCC environment (or makefile) variable containing
   the path to Borland C++ installation.

   Makefile.unix contains numerous compiler option sets.
   GCC Linux is selected by default. If you need to compile Unrar
   for other platforms, uncomment corresponding lines.


   2. Unrar binaries

   If you compiled Unrar for OS, which is not present in "Downloads"
   and "RAR extras" on www.rarlab.com, we will appreciate if you send
   us the compiled executable to place it to our site.


   3. Acknowledgements

   This source includes parts of code written by the following authors:

   Dmitry Shkarin     PPMII v.H text compression
   Dmitry Subbotin    Carryless rangecoder
   Szymon Stefanek    AES encryption
   Brian Gladman      AES encryption
   Steve Reid         SHA-1 hash function
   Marcus Herbert     makefile.unix file
   Tomasz Klim        fixes for libunrar.so
   Robert Riebisch    makefile.dj and patches for DJGPP


   4. Legal stuff

   Unrar source may be used in any software to handle RAR archives
   without limitations free of charge, but cannot be used to re-create
   the RAR compression algorithm, which is proprietary. Distribution
   of modified Unrar source in separate form or as a part of other
   software is permitted, provided that it is clearly stated in
   the documentation and source comments that the code may not be used
   to develop a RAR (WinRAR) compatible archiver.

   More detailed license text is available in license.txt.