bsnes is a Super Nintendo (SNES) emulator focused on performance, features, and ease of use.
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Tim Allen 3a81ac94a5 Update to v068r14 release.
byuu says:

Holy hell, that was a total brain twister. After hours of crazy bit
twiddling and debug printf's, I finally figured out how to allow both
lores and hires scrolling in the accurate PPU renderer. In the process,
I modified the main loop to run from -7 to 255, regardless of the hires
setting, and perform X adjustment inside the tile fetching. This fixed
a strange main/subscreen misalignment issue, so I was able to restore
the proper sub-then-main rendering for the final screen output stage.
Code looks a good bit cleaner this way overall.

I also added load state and save state menus to the tools menu, so you
can use the menubar to load and save to ten slots. I am thinking that
I should nuke the icons. As pretty as they are, it's getting tiresome
trying to find icons for everything, I have no pictures to represent
loading or saving a slot, nor to represent individual slots. I'll just
stick to radios and checkboxes.
2010-10-20 22:30:35 +11:00
bsnes Update to v068r14 release. 2010-10-20 22:30:35 +11:00
snesfilter Include all the code from the bsnes v068 tarball. 2010-10-20 22:30:34 +11:00
snesreader Include all the code from the bsnes v068 tarball. 2010-10-20 22:30:34 +11:00
supergameboy Include all the code from the bsnes v068 tarball. 2010-10-20 22:30:34 +11:00