mirror of https://github.com/bsnes-emu/bsnes.git
372e9ef42b
byuu says: Changelog: - sfc/ppu-fast: added hires mode 7 option (doubles the sampling rate of mode 7 pixels to reduce aliasing) - sfc/ppu-fast: fixed mode 7 horizontal screen flip [hex_usr] - bsnes: added capture screenshot function and path selection - for now, it saves as BMP. I need a deflate implementation that won't add an external dependency for PNG - the output resolution is from the emulator: (256 or 512)x(240 or 480 minus overscan cropping if enabled) - it captures the NEXT output frame, not the current one ... but it may be wise to change this behavior - it'd be a problem if the core were to exit and an image was captured halfway through frame rendering - bsnes: recovery state renamed to undo state - bsnes: added manifest viewer tool - bsnes: mention if game has been verified or not on the status bar message at load time - bsnes, nall: fixed a few missing function return values [SuperMikeMan] - bsnes: guard more strongly against failure to load games to avoid crashes - hiro, ruby: various fixes for macOS [Sintendo] - hiro/Windows: paint on `WM_ERASEBKGND` to prevent status bar flickering at startup - icarus: SPC7110 heuristics fixes [hex_usr] Errata: - sfc/ppu-fast: remove debug hires mode7 force disable comment from PPU::power() [The `WM_ERASEBKGND` fix was already present in the 106r44 public beta -Ed.] |
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docs | ||
genius | ||
higan | ||
hiro | ||
icarus | ||
libco | ||
nall | ||
ruby | ||
shaders | ||
.gitignore | ||
.gitlab-ci.yml | ||
CONTRIBUTING.md | ||
GPLv3.txt | ||
LICENSE.txt | ||
README.md | ||
README.txt | ||
mkdocs.yml |
README.md
The unofficial higan repository
higan emulates a number of classic video-game consoles of the 1980s and 1990s, allowing you to play classic games on a modern general-purpose computer.
This repository includes the source-code for stable and WIP releases of higan, starting during the development of v068. It also includes community-maintained documentation.
Basically,
apart from .gitignore
files,
anything in the
higan,
hiro,
icarus,
libco,
nall,
ruby,
or shaders
directories should be exactly as it appeared in official releases.
Everything else has been added for various reasons.
Official higan resources
Unofficial higan resources
- Documentation for the current stable version
- Source code repository archives official higan releases and WIP snapshots since approximately v067r21
- Latest WIP build for Windows
- Documentation for the latest WIP version