bsnes/higan/processor/spc700/spc700.hpp

164 lines
5.2 KiB
C++

#pragma once
namespace Processor {
struct SPC700 {
virtual auto read(uint16 addr) -> uint8 = 0;
virtual auto write(uint16 addr, uint8 data) -> void = 0;
virtual auto synchronizing() const -> bool = 0;
virtual auto readDisassembler(uint16 addr) -> uint8 { return 0; }
//spc700.cpp
auto power() -> void;
//instruction.cpp
auto instruction() -> void;
//memory.cpp
auto idle() -> void;
auto fetch() -> uint8;
auto pull() -> uint8;
auto push(uint8 data) -> void;
auto load(uint8 addr) -> uint8;
auto store(uint8 addr, uint8 data) -> void;
//algorithms.cpp
auto algorithmADC(uint8, uint8) -> uint8;
auto algorithmAND(uint8, uint8) -> uint8;
auto algorithmASL(uint8) -> uint8;
auto algorithmCMP(uint8, uint8) -> uint8;
auto algorithmDEC(uint8) -> uint8;
auto algorithmEOR(uint8, uint8) -> uint8;
auto algorithmINC(uint8) -> uint8;
auto algorithmLD (uint8, uint8) -> uint8;
auto algorithmLSR(uint8) -> uint8;
auto algorithmOR (uint8, uint8) -> uint8;
auto algorithmROL(uint8) -> uint8;
auto algorithmROR(uint8) -> uint8;
auto algorithmSBC(uint8, uint8) -> uint8;
auto algorithmST (uint8, uint8) -> uint8;
auto algorithmADW(uint16, uint16) -> uint16;
auto algorithmCPW(uint16, uint16) -> uint16;
auto algorithmLDW(uint16, uint16) -> uint16;
auto algorithmSBW(uint16, uint16) -> uint16;
//instructions.cpp
using fps = auto (SPC700::*)(uint8) -> uint8;
using fpb = auto (SPC700::*)(uint8, uint8) -> uint8;
using fpw = auto (SPC700::*)(uint16, uint16) -> uint16;
auto instructionAbsoluteBitModify(uint3) -> void;
auto instructionAbsoluteRead(fpb, uint8&) -> void;
auto instructionAbsoluteModify(fps) -> void;
auto instructionAbsoluteWrite(uint8&) -> void;
auto instructionAbsoluteIndexedRead(fpb, uint8&) -> void;
auto instructionAbsoluteIndexedWrite(uint8&) -> void;
auto instructionBranch(bool) -> void;
auto instructionDirectRead(fpb, uint8&) -> void;
auto instructionDirectModify(fps) -> void;
auto instructionDirectWrite(uint8&) -> void;
auto instructionDirectWriteDirect(fpb) -> void;
auto instructionDirectWriteImmediate(fpb) -> void;
auto instructionDirectReadWord(fpw) -> void;
auto instructionDirectModifyWord(int) -> void;
auto instructionDirectIndexedRead(fpb, uint8&, uint8&) -> void;
auto instructionDirectIndexedModify(fps, uint8&) -> void;
auto instructionDirectIndexedWrite(uint8&, uint8&) -> void;
auto instructionFlagClear(bool&) -> void;
auto instructionFlagSet(bool&) -> void;
auto instructionImmediateRead(fpb, uint8&) -> void;
auto instructionImpliedModify(fps, uint8&) -> void;
auto instructionIndexedIndirectRead(fpb, uint8&) -> void;
auto instructionIndexedIndirectWrite(uint8&, uint8&) -> void;
auto instructionIndirectIndexedRead(fpb, uint8&) -> void;
auto instructionIndirectIndexedWrite(uint8&, uint8&) -> void;
auto instructionIndirectXRead(fpb) -> void;
auto instructionIndirectXWrite(uint8&) -> void;
auto instructionIndirectXIncrementRead(uint8&) -> void;
auto instructionIndirectXIncrementWrite(uint8&) -> void;
auto instructionIndirectXWriteIndirectY(fpb) -> void;
auto instructionPull(uint8&) -> void;
auto instructionPush(uint8) -> void;
auto instructionTransfer(uint8&, uint8&) -> void;
auto instructionBBC(uint3) -> void;
auto instructionBBS(uint3) -> void;
auto instructionBNEDirect() -> void;
auto instructionBNEDirectDecrement() -> void;
auto instructionBNEDirectX() -> void;
auto instructionBNEYDecrement() -> void;
auto instructionBRK() -> void;
auto instructionCLR(uint3) -> void;
auto instructionCLV() -> void;
auto instructionCMC() -> void;
auto instructionDAA() -> void;
auto instructionDAS() -> void;
auto instructionDIV() -> void;
auto instructionJMPAbsolute() -> void;
auto instructionJMPIndirectX() -> void;
auto instructionJSPDirect() -> void;
auto instructionJSRAbsolute() -> void;
auto instructionJST(uint4) -> void;
auto instructionMUL() -> void;
auto instructionNOP() -> void;
auto instructionPLP() -> void;
auto instructionRTI() -> void;
auto instructionRTS() -> void;
auto instructionSET(uint3) -> void;
auto instructionSTP() -> void;
auto instructionSTWDirect() -> void;
auto instructionTRBAbsolute() -> void;
auto instructionTSBAbsolute() -> void;
auto instructionWAI() -> void;
auto instructionXCN() -> void;
//serialization.cpp
auto serialize(serializer&) -> void;
//disassembler.cpp
auto disassemble(uint16 addr, bool p) -> string;
struct Flags {
bool c; //carry
bool z; //zero
bool i; //interrupt disable
bool h; //half-carry
bool b; //break
bool p; //page
bool v; //overflow
bool n; //negative
inline operator uint() const {
return c << 0 | z << 1 | i << 2 | h << 3 | b << 4 | p << 5 | v << 6 | n << 7;
}
inline auto& operator=(uint8 data) {
c = data.bit(0);
z = data.bit(1);
i = data.bit(2);
h = data.bit(3);
b = data.bit(4);
p = data.bit(5);
v = data.bit(6);
n = data.bit(7);
return *this;
}
};
struct Registers {
union Pair {
Pair() : w(0) {}
uint16 w;
struct Byte { uint8 order_lsb2(l, h); } byte;
} pc, ya;
uint8 x, s;
Flags p;
bool wai = false;
bool stp = false;
} r;
};
}